Complete C# rewrite with working game in Editor (#6)
* Refactor collectable components to C# and update resource scripts for consistency * Update resource paths and refactor properties for consistency * Refactor UI components to inherit from Control and update node paths for consistency * Update node paths and group assignments for consistency across scenes * Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling * Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration * Refactor skill components and update resource paths for consistency; enhance skill management in scenes * Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling * Add next level command and refactor player retrieval in GameManager; update scene files for consistency * Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations * Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states * Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions * Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
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addons/dialogue_manager/compiler/compiler_result.gd
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addons/dialogue_manager/compiler/compiler_result.gd
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## The result of using the [DMCompiler] to compile some dialogue.
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class_name DMCompilerResult extends RefCounted
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## Any paths that were imported into the compiled dialogue file.
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var imported_paths: PackedStringArray = []
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## Any "using" directives.
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var using_states: PackedStringArray = []
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## All titles in the file and the line they point to.
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var titles: Dictionary = {}
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## The first title in the file.
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var first_title: String = ""
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## All character names.
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var character_names: PackedStringArray = []
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## Any compilation errors.
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var errors: Array[Dictionary] = []
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## A map of all compiled lines.
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var lines: Dictionary = {}
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## The raw dialogue text.
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var raw_text: String = ""
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