Complete C# rewrite with working game in Editor (#6)
* Refactor collectable components to C# and update resource scripts for consistency * Update resource paths and refactor properties for consistency * Refactor UI components to inherit from Control and update node paths for consistency * Update node paths and group assignments for consistency across scenes * Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling * Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration * Refactor skill components and update resource paths for consistency; enhance skill management in scenes * Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling * Add next level command and refactor player retrieval in GameManager; update scene files for consistency * Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations * Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states * Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions * Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
This commit is contained in:
69
addons/dialogue_manager/components/title_list.gd
Normal file
69
addons/dialogue_manager/components/title_list.gd
Normal file
@@ -0,0 +1,69 @@
|
||||
@tool
|
||||
extends VBoxContainer
|
||||
|
||||
signal title_selected(title: String)
|
||||
|
||||
|
||||
const DialogueConstants = preload("../constants.gd")
|
||||
|
||||
|
||||
@onready var filter_edit: LineEdit = $FilterEdit
|
||||
@onready var list: ItemList = $List
|
||||
|
||||
var titles: PackedStringArray:
|
||||
set(next_titles):
|
||||
titles = next_titles
|
||||
apply_filter()
|
||||
get:
|
||||
return titles
|
||||
|
||||
var filter: String:
|
||||
set(next_filter):
|
||||
filter = next_filter
|
||||
apply_filter()
|
||||
get:
|
||||
return filter
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
apply_theme()
|
||||
|
||||
filter_edit.placeholder_text = DialogueConstants.translate(&"titles_list.filter")
|
||||
|
||||
|
||||
func select_title(title: String) -> void:
|
||||
list.deselect_all()
|
||||
for i in range(0, list.get_item_count()):
|
||||
if list.get_item_text(i) == title.strip_edges():
|
||||
list.select(i)
|
||||
|
||||
|
||||
func apply_filter() -> void:
|
||||
list.clear()
|
||||
for title in titles:
|
||||
if filter == "" or filter.to_lower() in title.to_lower():
|
||||
list.add_item(title.strip_edges())
|
||||
|
||||
|
||||
func apply_theme() -> void:
|
||||
if is_instance_valid(filter_edit):
|
||||
filter_edit.right_icon = get_theme_icon("Search", "EditorIcons")
|
||||
if is_instance_valid(list):
|
||||
list.add_theme_stylebox_override("panel", get_theme_stylebox("panel", "Panel"))
|
||||
|
||||
|
||||
### Signals
|
||||
|
||||
|
||||
func _on_theme_changed() -> void:
|
||||
apply_theme()
|
||||
|
||||
|
||||
func _on_filter_edit_text_changed(new_text: String) -> void:
|
||||
self.filter = new_text
|
||||
|
||||
|
||||
func _on_list_item_clicked(index: int, at_position: Vector2, mouse_button_index: int) -> void:
|
||||
if mouse_button_index == MOUSE_BUTTON_LEFT:
|
||||
var title = list.get_item_text(index)
|
||||
title_selected.emit(title)
|
Reference in New Issue
Block a user