Complete C# rewrite with working game in Editor (#6)
* Refactor collectable components to C# and update resource scripts for consistency * Update resource paths and refactor properties for consistency * Refactor UI components to inherit from Control and update node paths for consistency * Update node paths and group assignments for consistency across scenes * Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling * Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration * Refactor skill components and update resource paths for consistency; enhance skill management in scenes * Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling * Add next level command and refactor player retrieval in GameManager; update scene files for consistency * Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations * Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states * Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions * Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
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19
addons/dialogue_manager/dialogue_label.tscn
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19
addons/dialogue_manager/dialogue_label.tscn
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[gd_scene load_steps=2 format=3 uid="uid://ckvgyvclnwggo"]
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[ext_resource type="Script" uid="uid://g32um0mltv5d" path="res://addons/dialogue_manager/dialogue_label.gd" id="1_cital"]
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[node name="DialogueLabel" type="RichTextLabel"]
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anchors_preset = 10
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anchor_right = 1.0
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grow_horizontal = 2
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mouse_filter = 1
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bbcode_enabled = true
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fit_content = true
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scroll_active = false
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shortcut_keys_enabled = false
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meta_underlined = false
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hint_underlined = false
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deselect_on_focus_loss_enabled = false
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visible_characters_behavior = 1
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script = ExtResource("1_cital")
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skip_pause_at_abbreviations = PackedStringArray("Mr", "Mrs", "Ms", "Dr", "etc", "eg", "ex")
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