Complete C# rewrite with working game in Editor (#6)

* Refactor collectable components to C# and update resource scripts for consistency

* Update resource paths and refactor properties for consistency

* Refactor UI components to inherit from Control and update node paths for consistency

* Update node paths and group assignments for consistency across scenes

* Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling

* Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration

* Refactor skill components and update resource paths for consistency; enhance skill management in scenes

* Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling

* Add next level command and refactor player retrieval in GameManager; update scene files for consistency

* Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations

* Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states

* Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions

* Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
This commit is contained in:
2025-08-27 01:12:26 +02:00
committed by GitHub
parent d84f7d1740
commit d786ef4c22
532 changed files with 22009 additions and 6630 deletions

View File

@@ -1,15 +1,15 @@
[gd_scene load_steps=7 format=3 uid="uid://bargnp4twtmxg"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_aya2w"]
[ext_resource type="Script" uid="uid://pa1bwc4no08q" path="res://scripts/components/collectable.gd" id="2_7cph7"]
[ext_resource type="Script" uid="uid://r4jybneigfcn" path="res://scripts/components/CollectableComponent.cs" id="2_htmrw"]
[ext_resource type="Resource" uid="uid://bsnr5v2b2mfsl" path="res://resources/collectables/big_coin.tres" id="3_lk3av"]
[ext_resource type="Script" uid="uid://bg75hnr3q6grk" path="res://scripts/components/fade_away.gd" id="4_wkrj0"]
[ext_resource type="Script" uid="uid://bjln6jb1sigx2" path="res://scripts/components/FadeAwayComponent.cs" id="4_62p7g"]
[ext_resource type="AudioStream" uid="uid://bceic1csr8rq3" path="res://sfx/pickup_coin_2.wav" id="5_dbffd"]
[sub_resource type="CircleShape2D" id="CircleShape2D_3ask2"]
radius = 9.0
[node name="Big Coin" type="Area2D"]
[node name="Big Coin" type="Area2D" groups=["coins"]]
scale = Vector2(2, 2)
collision_layer = 2
collision_mask = 4
@@ -23,19 +23,17 @@ hframes = 12
vframes = 12
frame = 51
[node name="Collectable" type="Node" parent="." node_paths=PackedStringArray("area2d", "collision_shape", "sfx") groups=["coins"]]
script = ExtResource("2_7cph7")
area2d = NodePath("..")
collision_shape = NodePath("../CollisionShape2D")
collectable_data = ExtResource("3_lk3av")
sfx = NodePath("../sfx")
[node name="CollectableComponent" type="Node" parent="." node_paths=PackedStringArray("Area2D", "CollisionShape", "Sfx")]
script = ExtResource("2_htmrw")
Area2D = NodePath("..")
CollisionShape = NodePath("../CollisionShape2D")
Data = ExtResource("3_lk3av")
Sfx = NodePath("../sfx")
[node name="FadeAwayComponent" type="Node" parent="." node_paths=PackedStringArray("sprite2d", "root", "area2d")]
script = ExtResource("4_wkrj0")
sprite2d = NodePath("../Sprite2D")
fade_duration = 0.4
root = NodePath("..")
area2d = NodePath("..")
[node name="FadeAwayComponent" type="Node" parent="." node_paths=PackedStringArray("Sprite", "Area")]
script = ExtResource("4_62p7g")
Sprite = NodePath("../Sprite2D")
Area = NodePath("..")
[node name="sfx" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("5_dbffd")