Complete C# rewrite with working game in Editor (#6)

* Refactor collectable components to C# and update resource scripts for consistency

* Update resource paths and refactor properties for consistency

* Refactor UI components to inherit from Control and update node paths for consistency

* Update node paths and group assignments for consistency across scenes

* Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling

* Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration

* Refactor skill components and update resource paths for consistency; enhance skill management in scenes

* Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling

* Add next level command and refactor player retrieval in GameManager; update scene files for consistency

* Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations

* Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states

* Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions

* Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
This commit is contained in:
2025-08-27 01:12:26 +02:00
committed by GitHub
parent d84f7d1740
commit d786ef4c22
532 changed files with 22009 additions and 6630 deletions

View File

@@ -1,7 +1,7 @@
[gd_scene load_steps=5 format=3 uid="uid://to2xnqev0pu1"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_5poh3"]
[ext_resource type="Script" uid="uid://ddplvyjqguxtl" path="res://scripts/components/cage_component.gd" id="2_unomj"]
[ext_resource type="Script" uid="uid://dojn0gw8hsv02" path="res://scripts/components/CageComponent.cs" id="2_in1f7"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_aivtb"]
texture = ExtResource("1_5poh3")
@@ -23,7 +23,6 @@ position = Vector2(20, 4)
tile_map_data = PackedByteArray(0, 0, 255, 255, 255, 255, 0, 0, 2, 0, 9, 0, 0, 0)
tile_set = SubResource("TileSet_67qt2")
[node name="CageComponent" type="Node" parent="." node_paths=PackedStringArray("root")]
script = ExtResource("2_unomj")
root = NodePath("..")
should_free = false
[node name="CageComponent" type="Node" parent="."]
script = ExtResource("2_in1f7")
ShouldFree = false