Complete C# rewrite with working game in Editor (#6)
* Refactor collectable components to C# and update resource scripts for consistency * Update resource paths and refactor properties for consistency * Refactor UI components to inherit from Control and update node paths for consistency * Update node paths and group assignments for consistency across scenes * Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling * Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration * Refactor skill components and update resource paths for consistency; enhance skill management in scenes * Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling * Add next level command and refactor player retrieval in GameManager; update scene files for consistency * Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations * Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states * Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions * Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
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@@ -1,8 +1,8 @@
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[gd_scene load_steps=5 format=3 uid="uid://dstko446qydsc"]
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[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_6gptm"]
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[ext_resource type="Script" uid="uid://d01dmoafptl2p" path="res://scripts/components/destroyable_component.gd" id="2_2tib2"]
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[ext_resource type="Script" uid="uid://btfsq0bvtrx3t" path="res://scripts/components/health.gd" id="3_vevhj"]
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[ext_resource type="Script" uid="uid://ctfrbj52ejay4" path="res://scripts/components/DestroyableComponent.cs" id="2_q37h7"]
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[ext_resource type="Script" uid="uid://dgb8bqcri7nsj" path="res://scripts/components/HealthComponent.cs" id="3_bhwy3"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_j5sus"]
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size = Vector2(16, 16)
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@@ -15,13 +15,12 @@ hframes = 12
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vframes = 12
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frame = 42
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[node name="DestroyableComponent" type="Node" parent="." node_paths=PackedStringArray("root", "health_component")]
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script = ExtResource("2_2tib2")
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root = NodePath("..")
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health_component = NodePath("../HealthComponent")
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[node name="DestroyableComponent" type="Node" parent="." node_paths=PackedStringArray("Health")]
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script = ExtResource("2_q37h7")
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Health = NodePath("../HealthComponent")
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[node name="HealthComponent" type="Node" parent="."]
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script = ExtResource("3_vevhj")
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[node name="HealthComponent" type="Node2D" parent="."]
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script = ExtResource("3_bhwy3")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_j5sus")
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