Complete C# rewrite with working game in Editor (#6)

* Refactor collectable components to C# and update resource scripts for consistency

* Update resource paths and refactor properties for consistency

* Refactor UI components to inherit from Control and update node paths for consistency

* Update node paths and group assignments for consistency across scenes

* Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling

* Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration

* Refactor skill components and update resource paths for consistency; enhance skill management in scenes

* Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling

* Add next level command and refactor player retrieval in GameManager; update scene files for consistency

* Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations

* Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states

* Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions

* Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
This commit is contained in:
2025-08-27 01:12:26 +02:00
committed by GitHub
parent d84f7d1740
commit d786ef4c22
532 changed files with 22009 additions and 6630 deletions

View File

@@ -1,7 +1,7 @@
[gd_scene load_steps=5 format=3 uid="uid://ct8fim6mduyl3"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_rka1x"]
[ext_resource type="Script" uid="uid://r0a6xjicrh74" path="res://scripts/components/collapsable.gd" id="2_3vvum"]
[ext_resource type="Script" uid="uid://xqhrb1c7f6y4" path="res://scripts/components/CollapsableComponent.cs" id="2_w33sr"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_l44jt"]
size = Vector2(16, 4)
@@ -34,16 +34,16 @@ wait_time = 0.5
[node name="ResetTimer" type="Timer" parent="."]
[node name="CollapsableComponent" type="Node" parent="." node_paths=PackedStringArray("to_collapse_timer", "reset_timer", "sprite2d", "collision_shape")]
script = ExtResource("2_3vvum")
to_collapse_timer = NodePath("../ToCollapseTimer")
reset_timer = NodePath("../ResetTimer")
sprite2d = NodePath("../Sprite2D")
collision_shape = NodePath("../StaticCollisionShape2D")
collapse_time = 0.75
reset_time = 3.0
[node name="CollapsableComponent" type="Node" parent="." node_paths=PackedStringArray("ToCollapseTimer", "ResetTimer", "Sprite2D", "CollisionShape")]
script = ExtResource("2_w33sr")
ToCollapseTimer = NodePath("../ToCollapseTimer")
ResetTimer = NodePath("../ResetTimer")
Sprite2D = NodePath("../Sprite2D")
CollisionShape = NodePath("../StaticCollisionShape2D")
CollapseTime = 0.75
ResetTime = 3.0
[connection signal="body_entered" from="Collapsable detector" to="CollapsableComponent" method="_on_collapsable_detector_body_entered"]
[connection signal="body_exited" from="Collapsable detector" to="CollapsableComponent" method="_on_collapsable_detector_body_exited"]
[connection signal="body_entered" from="Collapsable detector" to="CollapsableComponent" method="OnCollapsableDetectorBodyEntered"]
[connection signal="body_exited" from="Collapsable detector" to="CollapsableComponent" method="OnCollapsableDetectorBodyExited"]
[connection signal="timeout" from="ToCollapseTimer" to="CollapsableComponent" method="_on_to_collapse_timer_timeout"]
[connection signal="timeout" from="ResetTimer" to="CollapsableComponent" method="_on_reset_timer_timeout"]