Complete C# rewrite with working game in Editor (#6)

* Refactor collectable components to C# and update resource scripts for consistency

* Update resource paths and refactor properties for consistency

* Refactor UI components to inherit from Control and update node paths for consistency

* Update node paths and group assignments for consistency across scenes

* Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling

* Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration

* Refactor skill components and update resource paths for consistency; enhance skill management in scenes

* Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling

* Add next level command and refactor player retrieval in GameManager; update scene files for consistency

* Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations

* Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states

* Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions

* Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
This commit is contained in:
2025-08-27 01:12:26 +02:00
committed by GitHub
parent d84f7d1740
commit d786ef4c22
532 changed files with 22009 additions and 6630 deletions

View File

@@ -1,9 +1,9 @@
[gd_scene load_steps=6 format=3 uid="uid://12jnkdygpxwc"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_agxwm"]
[ext_resource type="Script" uid="uid://cmh8k0rdsyh7j" path="res://scripts/components/requirement_component.gd" id="2_iysc1"]
[ext_resource type="Script" uid="uid://c8xhgkg8gcqu6" path="res://scripts/components/unlock_on_requirement_component.gd" id="3_5ktpq"]
[ext_resource type="Script" uid="uid://bwamqffvpa452" path="res://scripts/components/exit_door_component.gd" id="4_4jgt0"]
[ext_resource type="Script" uid="uid://dnh0mekg2vqxi" path="res://scripts/components/RequirementComponent.cs" id="2_ed7mh"]
[ext_resource type="Script" uid="uid://gwr4eajx8j50" path="res://scripts/components/UnlockOnRequirementComponent.cs" id="3_ed7mh"]
[ext_resource type="Script" uid="uid://c5mhwlyvfuaip" path="res://scripts/components/ExitDoorComponent.cs" id="4_06sog"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_yfu6m"]
size = Vector2(28, 32)
@@ -25,19 +25,19 @@ position = Vector2(0, -8)
shape = SubResource("RectangleShape2D_yfu6m")
[node name="RequirementComponent" type="Node" parent="."]
script = ExtResource("2_iysc1")
requirement_type = 1
script = ExtResource("2_ed7mh")
RequirementType = 1
metadata/_custom_type_script = "uid://cmh8k0rdsyh7j"
[node name="UnlockOnRequirementComponent" type="Node" parent="." node_paths=PackedStringArray("requirement_component", "unlock_target")]
script = ExtResource("3_5ktpq")
requirement_component = NodePath("../RequirementComponent")
unlock_target = NodePath("../ExitDoorComponent")
[node name="UnlockOnRequirementComponent" type="Node" parent="." node_paths=PackedStringArray("RequirementComponent", "UnlockTarget")]
script = ExtResource("3_ed7mh")
RequirementComponent = NodePath("../RequirementComponent")
UnlockTarget = NodePath("../ExitDoorComponent")
metadata/_custom_type_script = "uid://c8xhgkg8gcqu6"
[node name="ExitDoorComponent" type="Node" parent="." node_paths=PackedStringArray("exit_area", "door_sprite")]
script = ExtResource("4_4jgt0")
exit_area = NodePath("..")
door_sprite = NodePath("../Sprite2D")
opened_door_frame = 88
[node name="ExitDoorComponent" type="Node" parent="." node_paths=PackedStringArray("ExitArea", "DoorSprite")]
script = ExtResource("4_06sog")
ExitArea = NodePath("..")
DoorSprite = NodePath("../Sprite2D")
OpenedDoorFrame = 88
metadata/_custom_type_script = "uid://bwamqffvpa452"