Complete C# rewrite with working game in Editor (#6)
* Refactor collectable components to C# and update resource scripts for consistency * Update resource paths and refactor properties for consistency * Refactor UI components to inherit from Control and update node paths for consistency * Update node paths and group assignments for consistency across scenes * Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling * Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration * Refactor skill components and update resource paths for consistency; enhance skill management in scenes * Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling * Add next level command and refactor player retrieval in GameManager; update scene files for consistency * Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations * Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states * Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions * Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
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@@ -1,13 +1,13 @@
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[gd_scene load_steps=12 format=3 uid="uid://5surx230gfw3"]
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[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_rcgxf"]
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[ext_resource type="Script" uid="uid://dkmxhjtmu5xlb" path="res://scripts/components/damage_component.gd" id="3_y0uai"]
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[ext_resource type="Script" uid="uid://beg4dk7d5pvhp" path="res://scripts/components/explosive_component.gd" id="4_8lw0n"]
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[ext_resource type="Script" uid="uid://2i7p7v135u7c" path="res://scripts/components/DamageComponent.cs" id="2_nqeob"]
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[ext_resource type="Script" uid="uid://7uttgdr6cr5y" path="res://scripts/components/ExplosiveComponent.cs" id="3_a2b5x"]
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[ext_resource type="PackedScene" uid="uid://dyp4i4ru2j2jh" path="res://objects/fxs/explosion_fx.tscn" id="5_6oopj"]
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[ext_resource type="Script" uid="uid://873un8agkyja" path="res://scripts/components/launch_component.gd" id="7_a2b5x"]
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[ext_resource type="Script" uid="uid://bvsgg8lu0a8m6" path="res://scripts/components/lifetime_component.gd" id="7_nqeob"]
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[ext_resource type="Script" uid="uid://c2gbumw4x4t1v" path="res://scripts/components/gravity_motion_component.gd" id="8_4ly8b"]
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[ext_resource type="Script" uid="uid://bgty7040ams6s" path="res://scripts/components/projectile_init_component.gd" id="8_nqeob"]
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[ext_resource type="Script" uid="uid://oyf25mpc5etr" path="res://scripts/components/LifetimeComponent.cs" id="5_nqeob"]
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[ext_resource type="Script" uid="uid://cbexrnnj47f87" path="res://scripts/components/LaunchComponent.cs" id="6_a2b5x"]
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[ext_resource type="Script" uid="uid://cwi5qashdag1g" path="res://scripts/components/GravityMotionComponent.cs" id="7_4ly8b"]
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[ext_resource type="Script" uid="uid://c7n6ecsobohjn" path="res://scripts/components/ProjectileInitComponent.cs" id="8_nqeob"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_ar0xf"]
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size = Vector2(16, 10)
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@@ -37,19 +37,17 @@ scale = Vector2(0.8, 0.5)
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[node name="Timer" type="Timer" parent="."]
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[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("area2d", "damage_timer")]
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script = ExtResource("3_y0uai")
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damage = 5.0
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area2d = NodePath("../Explosion area")
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damage_timer = NodePath("../Timer")
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[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("DamageTimer")]
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script = ExtResource("2_nqeob")
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Damage = 5.0
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DamageTimer = NodePath("../Timer")
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[node name="ExplosiveComponent" type="Node" parent="." node_paths=PackedStringArray("root", "damage", "area2d", "explosion_area2d")]
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script = ExtResource("4_8lw0n")
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root = NodePath("..")
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damage = NodePath("../DamageComponent")
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area2d = NodePath("../BulletArea")
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explosion_area2d = NodePath("../Explosion area")
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explosion_effect = ExtResource("5_6oopj")
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[node name="ExplosiveComponent" type="Node2D" parent="." node_paths=PackedStringArray("Damage", "Area", "ExplodeArea")]
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script = ExtResource("3_a2b5x")
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Damage = NodePath("../DamageComponent")
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Area = NodePath("../BulletArea")
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ExplodeArea = NodePath("../Explosion area")
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ExplosionEffect = ExtResource("5_6oopj")
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[node name="Explosion area" type="Area2D" parent="."]
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collision_layer = 0
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@@ -62,22 +60,19 @@ debug_color = Color(0.919034, 6.36289e-05, 0.69998, 0.42)
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[node name="ExplosionFX" parent="." instance=ExtResource("5_6oopj")]
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randomness = 0.24
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[node name="LifetimeComponent" type="Node" parent="." node_paths=PackedStringArray("root", "timer")]
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script = ExtResource("7_nqeob")
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root = NodePath("..")
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life_time = 30.0
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timer = NodePath("../Timer")
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[node name="LifetimeComponent" type="Node" parent="."]
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script = ExtResource("5_nqeob")
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LifeTime = 30.0
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[node name="LaunchComponent" type="Node2D" parent="." node_paths=PackedStringArray("root")]
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script = ExtResource("7_a2b5x")
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root = NodePath("..")
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speed = 240.0
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metadata/_custom_type_script = "uid://873un8agkyja"
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[node name="LaunchComponent" type="Node2D" parent="."]
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script = ExtResource("6_a2b5x")
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Speed = 240.0
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[node name="GravityMotionComponent" type="Node2D" parent="." node_paths=PackedStringArray("character_body", "launch_component")]
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script = ExtResource("8_4ly8b")
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character_body = NodePath("..")
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launch_component = NodePath("../LaunchComponent")
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[node name="GravityMotionComponent" type="Node2D" parent="." node_paths=PackedStringArray("Body", "LaunchComponent")]
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script = ExtResource("7_4ly8b")
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Body = NodePath("..")
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LaunchComponent = NodePath("../LaunchComponent")
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Gravity = Vector2(0, 980)
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[node name="BulletArea" type="Area2D" parent="."]
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collision_layer = 16
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@@ -85,7 +80,6 @@ collision_layer = 16
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[node name="CollisionShape2D" type="CollisionShape2D" parent="BulletArea"]
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shape = SubResource("RectangleShape2D_nqeob")
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[node name="ProjectileInitComponent" type="Node" parent="." node_paths=PackedStringArray("launch_component")]
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[node name="ProjectileInitComponent" type="Node" parent="." node_paths=PackedStringArray("LaunchComponent")]
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script = ExtResource("8_nqeob")
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launch_component = NodePath("../LaunchComponent")
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metadata/_custom_type_script = "uid://bgty7040ams6s"
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LaunchComponent = NodePath("../LaunchComponent")
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