Complete C# rewrite with working game in Editor (#6)

* Refactor collectable components to C# and update resource scripts for consistency

* Update resource paths and refactor properties for consistency

* Refactor UI components to inherit from Control and update node paths for consistency

* Update node paths and group assignments for consistency across scenes

* Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling

* Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration

* Refactor skill components and update resource paths for consistency; enhance skill management in scenes

* Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling

* Add next level command and refactor player retrieval in GameManager; update scene files for consistency

* Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations

* Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states

* Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions

* Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
This commit is contained in:
2025-08-27 01:12:26 +02:00
committed by GitHub
parent d84f7d1740
commit d786ef4c22
532 changed files with 22009 additions and 6630 deletions

View File

@@ -1,13 +1,13 @@
[gd_scene load_steps=12 format=3 uid="uid://5surx230gfw3"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_rcgxf"]
[ext_resource type="Script" uid="uid://dkmxhjtmu5xlb" path="res://scripts/components/damage_component.gd" id="3_y0uai"]
[ext_resource type="Script" uid="uid://beg4dk7d5pvhp" path="res://scripts/components/explosive_component.gd" id="4_8lw0n"]
[ext_resource type="Script" uid="uid://2i7p7v135u7c" path="res://scripts/components/DamageComponent.cs" id="2_nqeob"]
[ext_resource type="Script" uid="uid://7uttgdr6cr5y" path="res://scripts/components/ExplosiveComponent.cs" id="3_a2b5x"]
[ext_resource type="PackedScene" uid="uid://dyp4i4ru2j2jh" path="res://objects/fxs/explosion_fx.tscn" id="5_6oopj"]
[ext_resource type="Script" uid="uid://873un8agkyja" path="res://scripts/components/launch_component.gd" id="7_a2b5x"]
[ext_resource type="Script" uid="uid://bvsgg8lu0a8m6" path="res://scripts/components/lifetime_component.gd" id="7_nqeob"]
[ext_resource type="Script" uid="uid://c2gbumw4x4t1v" path="res://scripts/components/gravity_motion_component.gd" id="8_4ly8b"]
[ext_resource type="Script" uid="uid://bgty7040ams6s" path="res://scripts/components/projectile_init_component.gd" id="8_nqeob"]
[ext_resource type="Script" uid="uid://oyf25mpc5etr" path="res://scripts/components/LifetimeComponent.cs" id="5_nqeob"]
[ext_resource type="Script" uid="uid://cbexrnnj47f87" path="res://scripts/components/LaunchComponent.cs" id="6_a2b5x"]
[ext_resource type="Script" uid="uid://cwi5qashdag1g" path="res://scripts/components/GravityMotionComponent.cs" id="7_4ly8b"]
[ext_resource type="Script" uid="uid://c7n6ecsobohjn" path="res://scripts/components/ProjectileInitComponent.cs" id="8_nqeob"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ar0xf"]
size = Vector2(16, 10)
@@ -37,19 +37,17 @@ scale = Vector2(0.8, 0.5)
[node name="Timer" type="Timer" parent="."]
[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("area2d", "damage_timer")]
script = ExtResource("3_y0uai")
damage = 5.0
area2d = NodePath("../Explosion area")
damage_timer = NodePath("../Timer")
[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("DamageTimer")]
script = ExtResource("2_nqeob")
Damage = 5.0
DamageTimer = NodePath("../Timer")
[node name="ExplosiveComponent" type="Node" parent="." node_paths=PackedStringArray("root", "damage", "area2d", "explosion_area2d")]
script = ExtResource("4_8lw0n")
root = NodePath("..")
damage = NodePath("../DamageComponent")
area2d = NodePath("../BulletArea")
explosion_area2d = NodePath("../Explosion area")
explosion_effect = ExtResource("5_6oopj")
[node name="ExplosiveComponent" type="Node2D" parent="." node_paths=PackedStringArray("Damage", "Area", "ExplodeArea")]
script = ExtResource("3_a2b5x")
Damage = NodePath("../DamageComponent")
Area = NodePath("../BulletArea")
ExplodeArea = NodePath("../Explosion area")
ExplosionEffect = ExtResource("5_6oopj")
[node name="Explosion area" type="Area2D" parent="."]
collision_layer = 0
@@ -62,22 +60,19 @@ debug_color = Color(0.919034, 6.36289e-05, 0.69998, 0.42)
[node name="ExplosionFX" parent="." instance=ExtResource("5_6oopj")]
randomness = 0.24
[node name="LifetimeComponent" type="Node" parent="." node_paths=PackedStringArray("root", "timer")]
script = ExtResource("7_nqeob")
root = NodePath("..")
life_time = 30.0
timer = NodePath("../Timer")
[node name="LifetimeComponent" type="Node" parent="."]
script = ExtResource("5_nqeob")
LifeTime = 30.0
[node name="LaunchComponent" type="Node2D" parent="." node_paths=PackedStringArray("root")]
script = ExtResource("7_a2b5x")
root = NodePath("..")
speed = 240.0
metadata/_custom_type_script = "uid://873un8agkyja"
[node name="LaunchComponent" type="Node2D" parent="."]
script = ExtResource("6_a2b5x")
Speed = 240.0
[node name="GravityMotionComponent" type="Node2D" parent="." node_paths=PackedStringArray("character_body", "launch_component")]
script = ExtResource("8_4ly8b")
character_body = NodePath("..")
launch_component = NodePath("../LaunchComponent")
[node name="GravityMotionComponent" type="Node2D" parent="." node_paths=PackedStringArray("Body", "LaunchComponent")]
script = ExtResource("7_4ly8b")
Body = NodePath("..")
LaunchComponent = NodePath("../LaunchComponent")
Gravity = Vector2(0, 980)
[node name="BulletArea" type="Area2D" parent="."]
collision_layer = 16
@@ -85,7 +80,6 @@ collision_layer = 16
[node name="CollisionShape2D" type="CollisionShape2D" parent="BulletArea"]
shape = SubResource("RectangleShape2D_nqeob")
[node name="ProjectileInitComponent" type="Node" parent="." node_paths=PackedStringArray("launch_component")]
[node name="ProjectileInitComponent" type="Node" parent="." node_paths=PackedStringArray("LaunchComponent")]
script = ExtResource("8_nqeob")
launch_component = NodePath("../LaunchComponent")
metadata/_custom_type_script = "uid://bgty7040ams6s"
LaunchComponent = NodePath("../LaunchComponent")