Complete C# rewrite with working game in Editor (#6)

* Refactor collectable components to C# and update resource scripts for consistency

* Update resource paths and refactor properties for consistency

* Refactor UI components to inherit from Control and update node paths for consistency

* Update node paths and group assignments for consistency across scenes

* Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling

* Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration

* Refactor skill components and update resource paths for consistency; enhance skill management in scenes

* Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling

* Add next level command and refactor player retrieval in GameManager; update scene files for consistency

* Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations

* Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states

* Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions

* Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
This commit is contained in:
2025-08-27 01:12:26 +02:00
committed by GitHub
parent d84f7d1740
commit d786ef4c22
532 changed files with 22009 additions and 6630 deletions

View File

@@ -1,13 +1,13 @@
[gd_scene load_steps=13 format=3 uid="uid://jiv4e82ycwmq"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_bmfqy"]
[ext_resource type="Script" uid="uid://dkmxhjtmu5xlb" path="res://scripts/components/damage_component.gd" id="2_id4r8"]
[ext_resource type="Script" uid="uid://1tnr46o1ib4u" path="res://scripts/components/out_of_screen_component.gd" id="3_2uduj"]
[ext_resource type="Script" uid="uid://bvsgg8lu0a8m6" path="res://scripts/components/lifetime_component.gd" id="4_x32ji"]
[ext_resource type="Script" uid="uid://873un8agkyja" path="res://scripts/components/launch_component.gd" id="5_r3id6"]
[ext_resource type="Script" uid="uid://cdnwrn8v05qhi" path="res://scripts/components/bullet_component.gd" id="7_8gqaa"]
[ext_resource type="Script" uid="uid://be8jhvb8t3kif" path="res://scripts/components/homing_missile_motion.gd" id="7_bmfqy"]
[ext_resource type="Script" uid="uid://c0bvan0swashx" path="res://scripts/components/trail_component.gd" id="8_id4r8"]
[ext_resource type="Script" uid="uid://2i7p7v135u7c" path="res://scripts/components/DamageComponent.cs" id="2_id4r8"]
[ext_resource type="Script" uid="uid://cs6u3sh68f43j" path="res://scripts/components/OutOfScreenComponent.cs" id="3_2uduj"]
[ext_resource type="Script" uid="uid://oyf25mpc5etr" path="res://scripts/components/LifetimeComponent.cs" id="4_x32ji"]
[ext_resource type="Script" uid="uid://cbexrnnj47f87" path="res://scripts/components/LaunchComponent.cs" id="5_id4r8"]
[ext_resource type="Script" uid="uid://cfw8nbrarex0i" path="res://scripts/components/BulletComponent.cs" id="6_2uduj"]
[ext_resource type="Script" uid="uid://c2hplha6af74q" path="res://scripts/components/HomingMissileMotionComponent.cs" id="7_x32ji"]
[ext_resource type="Script" uid="uid://cqkh5e36p5fj0" path="res://scripts/components/TrailComponent.cs" id="8_id4r8"]
[sub_resource type="CircleShape2D" id="CircleShape2D_txsw8"]
radius = 4.0
@@ -41,47 +41,42 @@ frame = 79
position = Vector2(2.38419e-07, 2.38419e-07)
scale = Vector2(0.4, 0.4)
[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("area2d")]
[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("Area")]
script = ExtResource("2_id4r8")
area2d = NodePath("..")
Area = NodePath("..")
[node name="Timer" type="Timer" parent="."]
wait_time = 5.0
autostart = true
[node name="OutOfScreenComponent" type="Node" parent="." node_paths=PackedStringArray("visibility_notifier", "root")]
[node name="OutOfScreenComponent" type="Node" parent="." node_paths=PackedStringArray("VisibilityNotifier")]
script = ExtResource("3_2uduj")
visibility_notifier = NodePath("../VisibleOnScreenNotifier2D")
root = NodePath("..")
VisibilityNotifier = NodePath("../VisibleOnScreenNotifier2D")
[node name="LifetimeComponent" type="Node" parent="." node_paths=PackedStringArray("root", "timer")]
[node name="LifetimeComponent" type="Node" parent="."]
script = ExtResource("4_x32ji")
root = NodePath("..")
life_time = 10.0
timer = NodePath("../Timer")
LifeTime = 10.0
[node name="LaunchComponent" type="Node2D" parent="." node_paths=PackedStringArray("root")]
script = ExtResource("5_r3id6")
root = NodePath("..")
speed = 120.0
[node name="LaunchComponent" type="Node2D" parent="."]
script = ExtResource("5_id4r8")
Speed = 120.0
metadata/_custom_type_script = "uid://873un8agkyja"
[node name="BulletComponent" type="Node" parent="." node_paths=PackedStringArray("root", "area2d")]
script = ExtResource("7_8gqaa")
root = NodePath("..")
area2d = NodePath("..")
[node name="BulletComponent" type="Node" parent="." node_paths=PackedStringArray("Area", "BulletSprite")]
script = ExtResource("6_2uduj")
Area = NodePath("..")
BulletSprite = NodePath("../Sprite2D")
metadata/_custom_type_script = "uid://cdnwrn8v05qhi"
[node name="HomingMissileMotion" type="Node" parent="." node_paths=PackedStringArray("launch_component", "root", "detection_area")]
script = ExtResource("7_bmfqy")
launch_component = NodePath("../LaunchComponent")
root = NodePath("..")
max_speed = 122.0
acceleration = 4.0
detection_area = NodePath("../DetectionArea")
wobble_strength = 10.0
drag = 1.0
steering_lerp = 0.01
[node name="HomingMissileMotion" type="Node" parent="." node_paths=PackedStringArray("Launch", "DetectionArea")]
script = ExtResource("7_x32ji")
Launch = NodePath("../LaunchComponent")
MaxSpeed = 122.0
Acceleration = 4.0
WobbleStrength = 10.0
Drag = 1.0
SteeringLerp = 0.01
DetectionArea = NodePath("../DetectionArea")
[node name="DetectionArea" type="Area2D" parent="."]
collision_layer = 0