Complete C# rewrite with working game in Editor (#6)

* Refactor collectable components to C# and update resource scripts for consistency

* Update resource paths and refactor properties for consistency

* Refactor UI components to inherit from Control and update node paths for consistency

* Update node paths and group assignments for consistency across scenes

* Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling

* Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration

* Refactor skill components and update resource paths for consistency; enhance skill management in scenes

* Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling

* Add next level command and refactor player retrieval in GameManager; update scene files for consistency

* Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations

* Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states

* Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions

* Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
This commit is contained in:
2025-08-27 01:12:26 +02:00
committed by GitHub
parent d84f7d1740
commit d786ef4c22
532 changed files with 22009 additions and 6630 deletions

View File

@@ -1,6 +1,6 @@
[gd_scene load_steps=3 format=3 uid="uid://bqom4cm7r18db"]
[ext_resource type="Script" uid="uid://dkmxhjtmu5xlb" path="res://scripts/components/damage_component.gd" id="1_un3fl"]
[ext_resource type="Script" uid="uid://2i7p7v135u7c" path="res://scripts/components/DamageComponent.cs" id="1_ggub0"]
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_cr00c"]
@@ -11,7 +11,7 @@ collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("WorldBoundaryShape2D_cr00c")
[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("area2d")]
script = ExtResource("1_un3fl")
damage = 999999.0
area2d = NodePath("..")
[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("Area")]
script = ExtResource("1_ggub0")
Damage = 400000.0
Area = NodePath("..")