Complete C# rewrite with working game in Editor (#6)
* Refactor collectable components to C# and update resource scripts for consistency * Update resource paths and refactor properties for consistency * Refactor UI components to inherit from Control and update node paths for consistency * Update node paths and group assignments for consistency across scenes * Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling * Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration * Refactor skill components and update resource paths for consistency; enhance skill management in scenes * Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling * Add next level command and refactor player retrieval in GameManager; update scene files for consistency * Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations * Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states * Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions * Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
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@@ -1,7 +1,7 @@
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[gd_scene load_steps=5 format=3 uid="uid://bd51frym6mm7v"]
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[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_psg62"]
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[ext_resource type="Script" uid="uid://hyuwsp1b336a" path="res://scripts/components/lever_component.gd" id="2_0p0wb"]
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[ext_resource type="Script" uid="uid://1oo22ieply7n" path="res://scripts/components/LeverComponent.cs" id="2_a6tw0"]
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[ext_resource type="AudioStream" uid="uid://beq14we7v3iw4" path="res://sfx/activate_lever.wav" id="3_gipby"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_ke5tv"]
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@@ -21,12 +21,12 @@ hframes = 12
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vframes = 12
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frame = 75
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[node name="LeverComponent" type="Node" parent="." node_paths=PackedStringArray("area2d", "sprite2d", "sfx")]
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script = ExtResource("2_0p0wb")
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area2d = NodePath("..")
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sprite2d = NodePath("../Sprite2D")
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start_animation_index = 75
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sfx = NodePath("../sfx")
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[node name="LeverComponent" type="Node" parent="." node_paths=PackedStringArray("Area", "Sprite", "Sfx")]
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script = ExtResource("2_a6tw0")
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Area = NodePath("..")
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Sprite = NodePath("../Sprite2D")
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StartAnimationIndex = 75
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Sfx = NodePath("../sfx")
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[node name="sfx" type="AudioStreamPlayer2D" parent="."]
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stream = ExtResource("3_gipby")
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