Complete C# rewrite with working game in Editor (#6)

* Refactor collectable components to C# and update resource scripts for consistency

* Update resource paths and refactor properties for consistency

* Refactor UI components to inherit from Control and update node paths for consistency

* Update node paths and group assignments for consistency across scenes

* Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling

* Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration

* Refactor skill components and update resource paths for consistency; enhance skill management in scenes

* Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling

* Add next level command and refactor player retrieval in GameManager; update scene files for consistency

* Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations

* Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states

* Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions

* Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
This commit is contained in:
2025-08-27 01:12:26 +02:00
committed by GitHub
parent d84f7d1740
commit d786ef4c22
532 changed files with 22009 additions and 6630 deletions

View File

@@ -1,7 +1,7 @@
[gd_scene load_steps=5 format=3 uid="uid://bd51frym6mm7v"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_psg62"]
[ext_resource type="Script" uid="uid://hyuwsp1b336a" path="res://scripts/components/lever_component.gd" id="2_0p0wb"]
[ext_resource type="Script" uid="uid://1oo22ieply7n" path="res://scripts/components/LeverComponent.cs" id="2_a6tw0"]
[ext_resource type="AudioStream" uid="uid://beq14we7v3iw4" path="res://sfx/activate_lever.wav" id="3_gipby"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ke5tv"]
@@ -21,12 +21,12 @@ hframes = 12
vframes = 12
frame = 75
[node name="LeverComponent" type="Node" parent="." node_paths=PackedStringArray("area2d", "sprite2d", "sfx")]
script = ExtResource("2_0p0wb")
area2d = NodePath("..")
sprite2d = NodePath("../Sprite2D")
start_animation_index = 75
sfx = NodePath("../sfx")
[node name="LeverComponent" type="Node" parent="." node_paths=PackedStringArray("Area", "Sprite", "Sfx")]
script = ExtResource("2_a6tw0")
Area = NodePath("..")
Sprite = NodePath("../Sprite2D")
StartAnimationIndex = 75
Sfx = NodePath("../sfx")
[node name="sfx" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("3_gipby")