Complete C# rewrite with working game in Editor (#6)

* Refactor collectable components to C# and update resource scripts for consistency

* Update resource paths and refactor properties for consistency

* Refactor UI components to inherit from Control and update node paths for consistency

* Update node paths and group assignments for consistency across scenes

* Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling

* Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration

* Refactor skill components and update resource paths for consistency; enhance skill management in scenes

* Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling

* Add next level command and refactor player retrieval in GameManager; update scene files for consistency

* Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations

* Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states

* Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions

* Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
This commit is contained in:
2025-08-27 01:12:26 +02:00
committed by GitHub
parent d84f7d1740
commit d786ef4c22
532 changed files with 22009 additions and 6630 deletions

View File

@@ -1,11 +1,11 @@
[gd_scene load_steps=8 format=3 uid="uid://t422jkov2t1b"]
[ext_resource type="Script" uid="uid://dkmxhjtmu5xlb" path="res://scripts/components/damage_component.gd" id="1_koyoa"]
[ext_resource type="Script" uid="uid://cdnwrn8v05qhi" path="res://scripts/components/bullet_component.gd" id="2_eru3x"]
[ext_resource type="Script" uid="uid://1tnr46o1ib4u" path="res://scripts/components/out_of_screen_component.gd" id="3_m14o3"]
[ext_resource type="Script" uid="uid://cvcnfrr1udco5" path="res://scripts/components/straight_motion_component.gd" id="4_dolct"]
[ext_resource type="Script" uid="uid://873un8agkyja" path="res://scripts/components/launch_component.gd" id="5_eafpt"]
[ext_resource type="Script" uid="uid://bvsgg8lu0a8m6" path="res://scripts/components/lifetime_component.gd" id="6_m14o3"]
[ext_resource type="Script" uid="uid://2i7p7v135u7c" path="res://scripts/components/DamageComponent.cs" id="1_m14o3"]
[ext_resource type="Script" uid="uid://cfw8nbrarex0i" path="res://scripts/components/BulletComponent.cs" id="2_m14o3"]
[ext_resource type="Script" uid="uid://cs6u3sh68f43j" path="res://scripts/components/OutOfScreenComponent.cs" id="3_m14o3"]
[ext_resource type="Script" uid="uid://c7p06t0eax8am" path="res://scripts/components/StraightMotionComponent.cs" id="4_dolct"]
[ext_resource type="Script" uid="uid://cbexrnnj47f87" path="res://scripts/components/LaunchComponent.cs" id="5_eafpt"]
[ext_resource type="Script" uid="uid://oyf25mpc5etr" path="res://scripts/components/LifetimeComponent.cs" id="6_0c45k"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_n4uav"]
size = Vector2(16, 2)
@@ -14,9 +14,9 @@ size = Vector2(16, 2)
collision_layer = 8
collision_mask = 21
[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("area2d")]
script = ExtResource("1_koyoa")
area2d = NodePath("..")
[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("Area")]
script = ExtResource("1_m14o3")
Area = NodePath("..")
metadata/_custom_type_script = "uid://dkmxhjtmu5xlb"
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
@@ -28,41 +28,31 @@ points = PackedVector2Array(0, 0, 16, 0)
width = 2.0
default_color = Color(90, 1, 1, 1)
[node name="BulletComponent" type="Node" parent="." node_paths=PackedStringArray("root", "area2d")]
script = ExtResource("2_eru3x")
root = NodePath("..")
area2d = NodePath("..")
[node name="BulletComponent" type="Node" parent="." node_paths=PackedStringArray("Area")]
script = ExtResource("2_m14o3")
Area = NodePath("..")
metadata/_custom_type_script = "uid://cdnwrn8v05qhi"
[node name="OutOfScreenComponent" type="Node" parent="." node_paths=PackedStringArray("visibility_notifier", "root")]
[node name="OutOfScreenComponent" type="Node" parent="." node_paths=PackedStringArray("VisibilityNotifier")]
script = ExtResource("3_m14o3")
visibility_notifier = NodePath("../VisibleOnScreenNotifier2D")
root = NodePath("..")
VisibilityNotifier = NodePath("../VisibleOnScreenNotifier2D")
metadata/_custom_type_script = "uid://1tnr46o1ib4u"
[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."]
position = Vector2(8, 0)
scale = Vector2(0.8, 0.1)
[node name="StraightMotionComponent" type="Node" parent="." node_paths=PackedStringArray("root", "launch_component")]
[node name="StraightMotionComponent" type="Node" parent="." node_paths=PackedStringArray("LaunchComponent")]
script = ExtResource("4_dolct")
root = NodePath("..")
launch_component = NodePath("../LaunchComponent")
LaunchComponent = NodePath("../LaunchComponent")
metadata/_custom_type_script = "uid://cvcnfrr1udco5"
[node name="LaunchComponent" type="Node2D" parent="." node_paths=PackedStringArray("root")]
[node name="LaunchComponent" type="Node2D" parent="."]
script = ExtResource("5_eafpt")
root = NodePath("..")
speed = 64.0
Speed = 64.0
metadata/_custom_type_script = "uid://873un8agkyja"
[node name="LifetimeComponent" type="Node" parent="." node_paths=PackedStringArray("root", "timer")]
script = ExtResource("6_m14o3")
root = NodePath("..")
life_time = 10.0
timer = NodePath("../Timer")
[node name="LifetimeComponent" type="Node" parent="."]
script = ExtResource("6_0c45k")
LifeTime = 10.0
metadata/_custom_type_script = "uid://bvsgg8lu0a8m6"
[node name="Timer" type="Timer" parent="."]
wait_time = 5.0
autostart = true