Complete C# rewrite with working game in Editor (#6)
* Refactor collectable components to C# and update resource scripts for consistency * Update resource paths and refactor properties for consistency * Refactor UI components to inherit from Control and update node paths for consistency * Update node paths and group assignments for consistency across scenes * Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling * Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration * Refactor skill components and update resource paths for consistency; enhance skill management in scenes * Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling * Add next level command and refactor player retrieval in GameManager; update scene files for consistency * Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations * Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states * Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions * Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
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@@ -1,8 +1,8 @@
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[gd_scene load_steps=6 format=3 uid="uid://t6h2ra7kjyq"]
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[ext_resource type="Texture2D" uid="uid://1x4iq56rhc18" path="res://sprites/health_potions.png" id="1_p0sdo"]
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[ext_resource type="Script" uid="uid://cegdd1sravi5m" path="res://scripts/components/heal_component.gd" id="2_piwlp"]
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[ext_resource type="Script" uid="uid://pa1bwc4no08q" path="res://scripts/components/collectable.gd" id="3_k2tv6"]
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[ext_resource type="Script" uid="uid://bmx6rk281yim2" path="res://scripts/components/HealComponent.cs" id="2_p0sdo"]
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[ext_resource type="Script" uid="uid://r4jybneigfcn" path="res://scripts/components/CollectableComponent.cs" id="3_p0sdo"]
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[ext_resource type="Resource" uid="uid://2tl3yoh202no" path="res://resources/collectables/small_health_potion.tres" id="4_p0sdo"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_uj2v5"]
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@@ -20,13 +20,13 @@ texture = ExtResource("1_p0sdo")
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hframes = 4
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frame = 1
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[node name="HealComponent" type="Node" parent="." node_paths=PackedStringArray("collectable")]
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script = ExtResource("2_piwlp")
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collectable = NodePath("../CollectableComponent")
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[node name="HealComponent" type="Node" parent="." node_paths=PackedStringArray("Collectable")]
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script = ExtResource("2_p0sdo")
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Collectable = NodePath("../CollectableComponent")
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[node name="CollectableComponent" type="Node" parent="." node_paths=PackedStringArray("area2d", "collision_shape")]
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script = ExtResource("3_k2tv6")
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area2d = NodePath("..")
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collision_shape = NodePath("../CollisionShape2D")
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collectable_data = ExtResource("4_p0sdo")
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[node name="CollectableComponent" type="Node" parent="." node_paths=PackedStringArray("Area2D", "CollisionShape")]
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script = ExtResource("3_p0sdo")
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Area2D = NodePath("..")
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CollisionShape = NodePath("../CollisionShape2D")
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Data = ExtResource("4_p0sdo")
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metadata/_custom_type_script = "uid://pa1bwc4no08q"
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