Complete C# rewrite with working game in Editor (#6)

* Refactor collectable components to C# and update resource scripts for consistency

* Update resource paths and refactor properties for consistency

* Refactor UI components to inherit from Control and update node paths for consistency

* Update node paths and group assignments for consistency across scenes

* Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling

* Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration

* Refactor skill components and update resource paths for consistency; enhance skill management in scenes

* Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling

* Add next level command and refactor player retrieval in GameManager; update scene files for consistency

* Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations

* Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states

* Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions

* Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
This commit is contained in:
2025-08-27 01:12:26 +02:00
committed by GitHub
parent d84f7d1740
commit d786ef4c22
532 changed files with 22009 additions and 6630 deletions

View File

@@ -1,7 +1,7 @@
[gd_scene load_steps=4 format=3 uid="uid://lpovacvt3yyj"]
[ext_resource type="Texture2D" uid="uid://dhkwyv6ayb5qb" path="res://sprites/flying_ship.png" id="1_r82pf"]
[ext_resource type="Script" uid="uid://ghb614g22ph7" path="res://scripts/components/spaceship_enter_component.gd" id="2_wanmd"]
[ext_resource type="Script" uid="uid://dtv2r7q4elgre" path="res://scripts/components/SpaceshipEnterComponent.cs" id="2_wanmd"]
[sub_resource type="CircleShape2D" id="CircleShape2D_wanmd"]
radius = 16.1245
@@ -9,13 +9,10 @@ radius = 16.1245
[node name="Spaceship Enter" type="Area2D"]
collision_layer = 0
collision_mask = 4
script = ExtResource("2_wanmd")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_r82pf")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_wanmd")
[node name="SpaceshipEnterComponent" type="Node" parent="." node_paths=PackedStringArray("area2d")]
script = ExtResource("2_wanmd")
area2d = NodePath("..")