Complete C# rewrite with working game in Editor (#6)
* Refactor collectable components to C# and update resource scripts for consistency * Update resource paths and refactor properties for consistency * Refactor UI components to inherit from Control and update node paths for consistency * Update node paths and group assignments for consistency across scenes * Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling * Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration * Refactor skill components and update resource paths for consistency; enhance skill management in scenes * Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling * Add next level command and refactor player retrieval in GameManager; update scene files for consistency * Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations * Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states * Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions * Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
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@@ -1,7 +1,7 @@
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[gd_scene load_steps=4 format=3 uid="uid://lpovacvt3yyj"]
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[ext_resource type="Texture2D" uid="uid://dhkwyv6ayb5qb" path="res://sprites/flying_ship.png" id="1_r82pf"]
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[ext_resource type="Script" uid="uid://ghb614g22ph7" path="res://scripts/components/spaceship_enter_component.gd" id="2_wanmd"]
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[ext_resource type="Script" uid="uid://dtv2r7q4elgre" path="res://scripts/components/SpaceshipEnterComponent.cs" id="2_wanmd"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_wanmd"]
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radius = 16.1245
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@@ -9,13 +9,10 @@ radius = 16.1245
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[node name="Spaceship Enter" type="Area2D"]
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collision_layer = 0
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collision_mask = 4
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script = ExtResource("2_wanmd")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = ExtResource("1_r82pf")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("CircleShape2D_wanmd")
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[node name="SpaceshipEnterComponent" type="Node" parent="." node_paths=PackedStringArray("area2d")]
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script = ExtResource("2_wanmd")
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area2d = NodePath("..")
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