Complete C# rewrite with working game in Editor (#6)
* Refactor collectable components to C# and update resource scripts for consistency * Update resource paths and refactor properties for consistency * Refactor UI components to inherit from Control and update node paths for consistency * Update node paths and group assignments for consistency across scenes * Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling * Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration * Refactor skill components and update resource paths for consistency; enhance skill management in scenes * Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling * Add next level command and refactor player retrieval in GameManager; update scene files for consistency * Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations * Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states * Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions * Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
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@@ -1,8 +1,8 @@
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[gd_scene load_steps=5 format=3 uid="uid://buff711j0f2ph"]
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[ext_resource type="Texture2D" uid="uid://ddlwjg81ro1kl" path="res://sprites/spike_trap.png" id="1_xg6e1"]
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[ext_resource type="Script" uid="uid://cq26pfxn17s7s" path="res://scripts/components/spin_component.gd" id="2_3d4lc"]
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[ext_resource type="Script" uid="uid://dkmxhjtmu5xlb" path="res://scripts/components/damage_component.gd" id="3_ytlu4"]
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[ext_resource type="Script" uid="uid://cqw134ewht3hc" path="res://scripts/components/SpinComponent.cs" id="2_ytlu4"]
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[ext_resource type="Script" uid="uid://2i7p7v135u7c" path="res://scripts/components/DamageComponent.cs" id="3_ytlu4"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_xg6e1"]
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radius = 8.0
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@@ -17,14 +17,13 @@ texture = ExtResource("1_xg6e1")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("CircleShape2D_xg6e1")
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[node name="SpinComponent" type="Node2D" parent="." node_paths=PackedStringArray("root")]
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script = ExtResource("2_3d4lc")
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root = NodePath("../Sprite2D")
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speed = 1.0
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[node name="SpinComponent" type="Node2D" parent="."]
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script = ExtResource("2_ytlu4")
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SpinSpeed = 1.0
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metadata/_custom_type_script = "uid://cq26pfxn17s7s"
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[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("area2d")]
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[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("Area")]
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script = ExtResource("3_ytlu4")
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damage = 1.0
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area2d = NodePath("..")
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Damage = 1.0
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Area = NodePath("..")
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metadata/_custom_type_script = "uid://dkmxhjtmu5xlb"
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