Complete C# rewrite with working game in Editor (#6)

* Refactor collectable components to C# and update resource scripts for consistency

* Update resource paths and refactor properties for consistency

* Refactor UI components to inherit from Control and update node paths for consistency

* Update node paths and group assignments for consistency across scenes

* Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling

* Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration

* Refactor skill components and update resource paths for consistency; enhance skill management in scenes

* Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling

* Add next level command and refactor player retrieval in GameManager; update scene files for consistency

* Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations

* Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states

* Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions

* Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
This commit is contained in:
2025-08-27 01:12:26 +02:00
committed by GitHub
parent d84f7d1740
commit d786ef4c22
532 changed files with 22009 additions and 6630 deletions

View File

@@ -1,8 +1,8 @@
[gd_scene load_steps=5 format=3 uid="uid://buff711j0f2ph"]
[ext_resource type="Texture2D" uid="uid://ddlwjg81ro1kl" path="res://sprites/spike_trap.png" id="1_xg6e1"]
[ext_resource type="Script" uid="uid://cq26pfxn17s7s" path="res://scripts/components/spin_component.gd" id="2_3d4lc"]
[ext_resource type="Script" uid="uid://dkmxhjtmu5xlb" path="res://scripts/components/damage_component.gd" id="3_ytlu4"]
[ext_resource type="Script" uid="uid://cqw134ewht3hc" path="res://scripts/components/SpinComponent.cs" id="2_ytlu4"]
[ext_resource type="Script" uid="uid://2i7p7v135u7c" path="res://scripts/components/DamageComponent.cs" id="3_ytlu4"]
[sub_resource type="CircleShape2D" id="CircleShape2D_xg6e1"]
radius = 8.0
@@ -17,14 +17,13 @@ texture = ExtResource("1_xg6e1")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_xg6e1")
[node name="SpinComponent" type="Node2D" parent="." node_paths=PackedStringArray("root")]
script = ExtResource("2_3d4lc")
root = NodePath("../Sprite2D")
speed = 1.0
[node name="SpinComponent" type="Node2D" parent="."]
script = ExtResource("2_ytlu4")
SpinSpeed = 1.0
metadata/_custom_type_script = "uid://cq26pfxn17s7s"
[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("area2d")]
[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("Area")]
script = ExtResource("3_ytlu4")
damage = 1.0
area2d = NodePath("..")
Damage = 1.0
Area = NodePath("..")
metadata/_custom_type_script = "uid://dkmxhjtmu5xlb"