Complete C# rewrite with working game in Editor (#6)

* Refactor collectable components to C# and update resource scripts for consistency

* Update resource paths and refactor properties for consistency

* Refactor UI components to inherit from Control and update node paths for consistency

* Update node paths and group assignments for consistency across scenes

* Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling

* Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration

* Refactor skill components and update resource paths for consistency; enhance skill management in scenes

* Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling

* Add next level command and refactor player retrieval in GameManager; update scene files for consistency

* Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations

* Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states

* Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions

* Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
This commit is contained in:
2025-08-27 01:12:26 +02:00
committed by GitHub
parent d84f7d1740
commit d786ef4c22
532 changed files with 22009 additions and 6630 deletions

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@@ -1,6 +1,6 @@
[gd_scene load_steps=9 format=3 uid="uid://dyp4i4ru2j2jh"]
[ext_resource type="Script" uid="uid://f74xpfg7624d" path="res://scripts/components/cleanup_component.gd" id="1_8uvxg"]
[ext_resource type="Script" uid="uid://v7tt4w6bejux" path="res://scripts/components/CleanupComponent.cs" id="1_5wuia"]
[sub_resource type="Curve" id="Curve_8umf8"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0.4), 0.0, 0.0, 0, 0]
@@ -45,8 +45,7 @@ explosiveness = 1.0
fixed_fps = 24
process_material = SubResource("ParticleProcessMaterial_1ujje")
[node name="CleanUpComponent" type="Node" parent="." node_paths=PackedStringArray("root")]
script = ExtResource("1_8uvxg")
root = NodePath("..")
[node name="CleanUpComponent" type="Node" parent="."]
script = ExtResource("1_5wuia")
[connection signal="finished" from="." to="CleanUpComponent" method="clean_up"]

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@@ -1,6 +1,6 @@
[gd_scene load_steps=8 format=3 uid="uid://c1iorglk708g0"]
[ext_resource type="Script" uid="uid://djfejwp6e402k" path="res://scripts/components/terrain_hit_fx.gd" id="1_22p6x"]
[ext_resource type="Script" uid="uid://cypxrqoeiihbf" path="res://scripts/components/TerrainHitFx.cs" id="1_22p6x"]
[sub_resource type="GradientTexture1D" id="GradientTexture1D_6dbny"]