Complete C# rewrite with working game in Editor (#6)
* Refactor collectable components to C# and update resource scripts for consistency * Update resource paths and refactor properties for consistency * Refactor UI components to inherit from Control and update node paths for consistency * Update node paths and group assignments for consistency across scenes * Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling * Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration * Refactor skill components and update resource paths for consistency; enhance skill management in scenes * Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling * Add next level command and refactor player retrieval in GameManager; update scene files for consistency * Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations * Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states * Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions * Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
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@@ -1,22 +1,15 @@
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[gd_scene load_steps=7 format=3 uid="uid://b4eifkc31jsun"]
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[ext_resource type="Script" uid="uid://dd30bgqiagi25" path="res://scripts/game_manager.gd" id="1_58t7u"]
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[ext_resource type="Script" uid="uid://c6eoi3ymefc0x" path="res://Autoloads/GameManager.cs" id="1_t2tr6"]
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[ext_resource type="PackedScene" uid="uid://bol7g83v2accs" path="res://scenes/level_village_1.tscn" id="2_bentb"]
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[ext_resource type="PackedScene" uid="uid://chqb11pfoqmeb" path="res://scenes/level_village_2.tscn" id="3_ajlkg"]
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[ext_resource type="PackedScene" uid="uid://h60obxmju6mo" path="res://scenes/level_village_3.tscn" id="4_se5tb"]
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[ext_resource type="PackedScene" uid="uid://bhad760x3vvco" path="res://scenes/level_village_4.tscn" id="5_mnosh"]
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[ext_resource type="Script" uid="uid://bydv4g1n5s3nf" path="res://scripts/screenshot.gd" id="6_t2tr6"]
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[ext_resource type="Script" uid="uid://chrhjch4ymfvr" path="res://scripts/Screenshot.cs" id="6_bbtu1"]
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[node name="GameManager" type="Node"]
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script = ExtResource("1_58t7u")
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level_scenes = Array[PackedScene]([ExtResource("2_bentb"), ExtResource("3_ajlkg"), ExtResource("4_se5tb"), ExtResource("5_mnosh")])
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player_state = {
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"coins": 0,
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"current_level": 0,
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"lives": 3,
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"unlocked_levels": [ExtResource("4_se5tb")],
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"unlocked_skills": []
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}
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script = ExtResource("1_t2tr6")
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LevelScenes = Array[PackedScene]([ExtResource("2_bentb"), ExtResource("3_ajlkg"), ExtResource("4_se5tb"), ExtResource("5_mnosh")])
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[node name="Node" type="Node" parent="."]
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script = ExtResource("6_t2tr6")
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[node name="Screenshot" type="Node" parent="."]
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script = ExtResource("6_bbtu1")
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