Complete C# rewrite with working game in Editor (#6)

* Refactor collectable components to C# and update resource scripts for consistency

* Update resource paths and refactor properties for consistency

* Refactor UI components to inherit from Control and update node paths for consistency

* Update node paths and group assignments for consistency across scenes

* Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling

* Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration

* Refactor skill components and update resource paths for consistency; enhance skill management in scenes

* Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling

* Add next level command and refactor player retrieval in GameManager; update scene files for consistency

* Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations

* Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states

* Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions

* Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
This commit is contained in:
2025-08-27 01:12:26 +02:00
committed by GitHub
parent d84f7d1740
commit d786ef4c22
532 changed files with 22009 additions and 6630 deletions

View File

@@ -1,10 +1,9 @@
[gd_scene load_steps=21 format=4 uid="uid://fw5fbdy5gcmx"]
[gd_scene load_steps=19 format=4 uid="uid://fw5fbdy5gcmx"]
[ext_resource type="PackedScene" uid="uid://cawlpch2lk3a2" path="res://objects/level/world_environment.tscn" id="1_hb5r3"]
[ext_resource type="PackedScene" uid="uid://bqi5s710xb1ju" path="res://objects/entities/brick_player.tscn" id="1_lbnsn"]
[ext_resource type="PackedScene" uid="uid://6foggu31cu14" path="res://objects/level/ui_layer.tscn" id="2_lbnsn"]
[ext_resource type="PackedScene" uid="uid://cywsu7yrtjdog" path="res://objects/level/global_light.tscn" id="3_3732a"]
[ext_resource type="Resource" uid="uid://cqtalsov2bkpo" path="res://resources/levels/village/village_1.tres" id="4_c2yv5"]
[ext_resource type="PackedScene" uid="uid://cb0mnye1ki5a6" path="res://objects/level/camera_2d.tscn" id="5_517ha"]
[ext_resource type="Script" uid="uid://d23haq52m7ulv" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd" id="6_6imqp"]
[ext_resource type="Script" uid="uid://ccfft4b8rwgbo" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="7_kl81p"]
@@ -12,7 +11,6 @@
[ext_resource type="TileSet" uid="uid://cu2sx7qigrqnv" path="res://resources/tilesets/village/terain.tres" id="9_etwin"]
[ext_resource type="TileSet" uid="uid://bc5a20s6kuy8e" path="res://resources/tilesets/village/entities.tres" id="10_8xrv5"]
[ext_resource type="TileSet" uid="uid://bbppo0irxdmqy" path="res://resources/tilesets/village/foreground.tres" id="11_0vx27"]
[ext_resource type="Script" uid="uid://8r1y8elyw7kt" path="res://scripts/console_management.gd" id="12_8xrv5"]
[ext_resource type="PackedScene" uid="uid://bqom4cm7r18db" path="res://objects/entities/killzone.tscn" id="13_0vx27"]
[sub_resource type="Gradient" id="Gradient_qb72p"]
@@ -55,23 +53,15 @@ ease = 2
[node name="Brick Player" parent="." instance=ExtResource("1_lbnsn")]
[node name="HitParticles" parent="Brick Player" index="27"]
[node name="HitParticles" parent="Brick Player" index="26"]
process_material = SubResource("ParticleProcessMaterial_lgb3u")
[node name="WorldEnvironment" parent="." instance=ExtResource("1_hb5r3")]
[node name="UI Layer" parent="." instance=ExtResource("2_lbnsn")]
[node name="HUD" parent="UI Layer" index="0" node_paths=PackedStringArray("player_health")]
player_health = NodePath("../../Brick Player/HealthComponent")
[node name="DeathScreen" parent="UI Layer" index="1" node_paths=PackedStringArray("nodes_to_disable")]
current_level = ExtResource("4_c2yv5")
nodes_to_disable = [NodePath("../../Brick Player")]
[node name="Marketplace" parent="UI Layer" index="3" node_paths=PackedStringArray("skill_unlocker", "components_to_disable")]
skill_unlocker = NodePath("../../Brick Player/SkillUnlockerComponent")
components_to_disable = [NodePath("../../Brick Player")]
[node name="Marketplace" parent="UI Layer" index="3" node_paths=PackedStringArray("SkillUnlockerComponent")]
SkillUnlockerComponent = NodePath("../../Brick Player/SkillUnlockerComponent")
[node name="Global Light" parent="." instance=ExtResource("3_3732a")]
@@ -83,7 +73,8 @@ limit_top = -10000000
limit_right = 10000000
limit_bottom = 10000000
[node name="PhantomCamera2D" type="Node2D" parent="." node_paths=PackedStringArray("follow_target")]
[node name="PhantomCamera" type="Node2D" parent="." node_paths=PackedStringArray("follow_target")]
unique_name_in_owner = true
top_level = true
script = ExtResource("6_6imqp")
follow_mode = 2
@@ -106,18 +97,11 @@ tile_set = ExtResource("10_8xrv5")
[node name="Foreground layer" type="TileMapLayer" parent="."]
tile_set = ExtResource("11_0vx27")
[node name="ConsoleManagement" type="Node" parent="." node_paths=PackedStringArray("player_health", "skill_unlocker", "skill_manager")]
script = ExtResource("12_8xrv5")
player_health = NodePath("../Brick Player/HealthComponent")
skill_unlocker = NodePath("../Brick Player/SkillUnlockerComponent")
skill_manager = NodePath("../Brick Player/SkillManager")
metadata/_custom_type_script = "uid://8r1y8elyw7kt"
[node name="Killzone" parent="." instance=ExtResource("13_0vx27")]
position = Vector2(215, 324)
[connection signal="on_death" from="Brick Player/HealthComponent" to="UI Layer/DeathScreen" method="on_player_death"]
[connection signal="on_death" from="Brick Player/HealthComponent" to="UI Layer/GameOverScreen" method="on_player_death"]
[connection signal="Death" from="Brick Player/HealthComponent" to="UI Layer/DeathScreen" method="OnPlayerDeath"]
[connection signal="Death" from="Brick Player/HealthComponent" to="UI Layer/GameOverScreen" method="OnPlayerDeath"]
[editable path="Brick Player"]
[editable path="UI Layer"]