Complete C# rewrite with working game in Editor (#6)
* Refactor collectable components to C# and update resource scripts for consistency * Update resource paths and refactor properties for consistency * Refactor UI components to inherit from Control and update node paths for consistency * Update node paths and group assignments for consistency across scenes * Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling * Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration * Refactor skill components and update resource paths for consistency; enhance skill management in scenes * Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling * Add next level command and refactor player retrieval in GameManager; update scene files for consistency * Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations * Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states * Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions * Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
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@@ -1,8 +1,7 @@
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[gd_scene load_steps=11 format=3 uid="uid://6foggu31cu14"]
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[gd_scene load_steps=9 format=3 uid="uid://6foggu31cu14"]
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[ext_resource type="PackedScene" uid="uid://byxf45ukq82pe" path="res://objects/ui/hud.tscn" id="1_tgtfe"]
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[ext_resource type="PackedScene" uid="uid://dulkm3ah4tm0u" path="res://objects/ui/death_screen.tscn" id="2_ln68j"]
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[ext_resource type="Script" uid="uid://cp68km8bykymb" path="res://scripts/resources/level_resource.gd" id="3_5kt5k"]
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[ext_resource type="PackedScene" uid="uid://wmw6gaisyrvx" path="res://objects/ui/game_over_screen.tscn" id="4_11xmk"]
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[ext_resource type="PackedScene" uid="uid://dlm2ri562fynd" path="res://objects/ui/marketplace.tscn" id="5_8e0cs"]
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[ext_resource type="PackedScene" uid="uid://i6mnjbjcoqe5" path="res://objects/ui/pause_menu.tscn" id="6_1q4vn"]
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@@ -10,38 +9,26 @@
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[ext_resource type="PackedScene" uid="uid://cvfsbiy5ggrpg" path="res://objects/ui/input_settings.tscn" id="8_6pnu3"]
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[ext_resource type="PackedScene" uid="uid://b5fx1vdfky307" path="res://objects/ui/audio_settings.tscn" id="9_ln68j"]
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[sub_resource type="Resource" id="Resource_75pfo"]
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script = ExtResource("3_5kt5k")
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level_name = "Village - 1"
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scene_path = ""
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metadata/_custom_type_script = "uid://cp68km8bykymb"
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[node name="UI Layer" type="CanvasLayer"]
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[node name="HUD" parent="." instance=ExtResource("1_tgtfe")]
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[node name="DeathScreen" parent="." node_paths=PackedStringArray("nodes_to_disable") instance=ExtResource("2_ln68j")]
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[node name="DeathScreen" parent="." instance=ExtResource("2_ln68j")]
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visible = false
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offset_top = 32.0
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current_level = SubResource("Resource_75pfo")
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nodes_to_disable = [null]
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[node name="GameOverScreen" parent="." instance=ExtResource("4_11xmk")]
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visible = false
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[node name="Marketplace" parent="." node_paths=PackedStringArray("components_to_disable") instance=ExtResource("5_8e0cs")]
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[node name="Marketplace" parent="." instance=ExtResource("5_8e0cs")]
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visible = false
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offset_top = 32.0
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components_to_disable = [null]
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[node name="Pause menu" parent="." node_paths=PackedStringArray("settings_menu") instance=ExtResource("6_1q4vn")]
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[node name="Pause menu" parent="." instance=ExtResource("6_1q4vn")]
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visible = false
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settings_menu = NodePath("../Settings menu")
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[node name="Settings menu" parent="." node_paths=PackedStringArray("input_settings", "audio_settings") instance=ExtResource("7_hkjav")]
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[node name="Settings menu" parent="." instance=ExtResource("7_hkjav")]
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visible = false
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input_settings = NodePath("../Input Settings")
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audio_settings = NodePath("../Audio settings")
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[node name="Input Settings" parent="." instance=ExtResource("8_6pnu3")]
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visible = false
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