Complete C# rewrite with working game in Editor (#6)

* Refactor collectable components to C# and update resource scripts for consistency

* Update resource paths and refactor properties for consistency

* Refactor UI components to inherit from Control and update node paths for consistency

* Update node paths and group assignments for consistency across scenes

* Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling

* Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration

* Refactor skill components and update resource paths for consistency; enhance skill management in scenes

* Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling

* Add next level command and refactor player retrieval in GameManager; update scene files for consistency

* Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations

* Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states

* Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions

* Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
This commit is contained in:
2025-08-27 01:12:26 +02:00
committed by GitHub
parent d84f7d1740
commit d786ef4c22
532 changed files with 22009 additions and 6630 deletions

View File

@@ -1,8 +1,7 @@
[gd_scene load_steps=11 format=3 uid="uid://6foggu31cu14"]
[gd_scene load_steps=9 format=3 uid="uid://6foggu31cu14"]
[ext_resource type="PackedScene" uid="uid://byxf45ukq82pe" path="res://objects/ui/hud.tscn" id="1_tgtfe"]
[ext_resource type="PackedScene" uid="uid://dulkm3ah4tm0u" path="res://objects/ui/death_screen.tscn" id="2_ln68j"]
[ext_resource type="Script" uid="uid://cp68km8bykymb" path="res://scripts/resources/level_resource.gd" id="3_5kt5k"]
[ext_resource type="PackedScene" uid="uid://wmw6gaisyrvx" path="res://objects/ui/game_over_screen.tscn" id="4_11xmk"]
[ext_resource type="PackedScene" uid="uid://dlm2ri562fynd" path="res://objects/ui/marketplace.tscn" id="5_8e0cs"]
[ext_resource type="PackedScene" uid="uid://i6mnjbjcoqe5" path="res://objects/ui/pause_menu.tscn" id="6_1q4vn"]
@@ -10,38 +9,26 @@
[ext_resource type="PackedScene" uid="uid://cvfsbiy5ggrpg" path="res://objects/ui/input_settings.tscn" id="8_6pnu3"]
[ext_resource type="PackedScene" uid="uid://b5fx1vdfky307" path="res://objects/ui/audio_settings.tscn" id="9_ln68j"]
[sub_resource type="Resource" id="Resource_75pfo"]
script = ExtResource("3_5kt5k")
level_name = "Village - 1"
scene_path = ""
metadata/_custom_type_script = "uid://cp68km8bykymb"
[node name="UI Layer" type="CanvasLayer"]
[node name="HUD" parent="." instance=ExtResource("1_tgtfe")]
[node name="DeathScreen" parent="." node_paths=PackedStringArray("nodes_to_disable") instance=ExtResource("2_ln68j")]
[node name="DeathScreen" parent="." instance=ExtResource("2_ln68j")]
visible = false
offset_top = 32.0
current_level = SubResource("Resource_75pfo")
nodes_to_disable = [null]
[node name="GameOverScreen" parent="." instance=ExtResource("4_11xmk")]
visible = false
[node name="Marketplace" parent="." node_paths=PackedStringArray("components_to_disable") instance=ExtResource("5_8e0cs")]
[node name="Marketplace" parent="." instance=ExtResource("5_8e0cs")]
visible = false
offset_top = 32.0
components_to_disable = [null]
[node name="Pause menu" parent="." node_paths=PackedStringArray("settings_menu") instance=ExtResource("6_1q4vn")]
[node name="Pause menu" parent="." instance=ExtResource("6_1q4vn")]
visible = false
settings_menu = NodePath("../Settings menu")
[node name="Settings menu" parent="." node_paths=PackedStringArray("input_settings", "audio_settings") instance=ExtResource("7_hkjav")]
[node name="Settings menu" parent="." instance=ExtResource("7_hkjav")]
visible = false
input_settings = NodePath("../Input Settings")
audio_settings = NodePath("../Audio settings")
[node name="Input Settings" parent="." instance=ExtResource("8_6pnu3")]
visible = false