Complete C# rewrite with working game in Editor (#6)
* Refactor collectable components to C# and update resource scripts for consistency * Update resource paths and refactor properties for consistency * Refactor UI components to inherit from Control and update node paths for consistency * Update node paths and group assignments for consistency across scenes * Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling * Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration * Refactor skill components and update resource paths for consistency; enhance skill management in scenes * Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling * Add next level command and refactor player retrieval in GameManager; update scene files for consistency * Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations * Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states * Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions * Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
This commit is contained in:
@@ -1,11 +1,11 @@
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[gd_scene load_steps=4 format=3 uid="uid://coayig4dxelo2"]
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[ext_resource type="Script" uid="uid://cm06xg1l3xtw5" path="res://scripts/components/brick_throw.gd" id="1_hniwk"]
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[ext_resource type="Script" uid="uid://b0bv8kw5w5037" path="res://scripts/components/BrickThrowComponent.cs" id="1_ogpnm"]
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[ext_resource type="PackedScene" uid="uid://bymro4t7angv5" path="res://objects/entities/brick.tscn" id="2_4txoq"]
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[ext_resource type="Resource" uid="uid://br84dsfa3ti04" path="res://resources/throw_behaviors/tap_throw_input.tres" id="3_gxahf"]
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[node name="BrickThrowComponent" type="Node"]
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script = ExtResource("1_hniwk")
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brick_scene = ExtResource("2_4txoq")
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fire_rate = 0.3
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throw_input_behavior = ExtResource("3_gxahf")
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script = ExtResource("1_ogpnm")
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BrickScene = ExtResource("2_4txoq")
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FireRate = 0.6
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ThrowInputBehavior = ExtResource("3_gxahf")
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11
objects/player_skills/exploding_brick_throw_skill.tscn
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11
objects/player_skills/exploding_brick_throw_skill.tscn
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@@ -0,0 +1,11 @@
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[gd_scene load_steps=4 format=3 uid="uid://cfses3kn3y8qw"]
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[ext_resource type="Script" uid="uid://b0bv8kw5w5037" path="res://scripts/components/BrickThrowComponent.cs" id="1_xj8hl"]
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[ext_resource type="PackedScene" uid="uid://5surx230gfw3" path="res://objects/entities/exploding_brick.tscn" id="2_xj8hl"]
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[ext_resource type="Resource" uid="uid://diuv6pr6a0dup" path="res://resources/throw_behaviors/charge_throw_input.tres" id="3_xj8hl"]
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[node name="BrickThrowComponent" type="Node"]
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script = ExtResource("1_xj8hl")
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BrickScene = ExtResource("2_xj8hl")
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FireRate = 0.6
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ThrowInputBehavior = ExtResource("3_xj8hl")
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11
objects/player_skills/fire_brick_throw_skill.tscn
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11
objects/player_skills/fire_brick_throw_skill.tscn
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@@ -0,0 +1,11 @@
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[gd_scene load_steps=4 format=3 uid="uid://dfm2you3v5ap4"]
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[ext_resource type="Script" uid="uid://b0bv8kw5w5037" path="res://scripts/components/BrickThrowComponent.cs" id="1_rvtv7"]
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[ext_resource type="PackedScene" uid="uid://daau4j5hbklk0" path="res://objects/entities/fire_brick.tscn" id="2_rvtv7"]
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[ext_resource type="Resource" uid="uid://br84dsfa3ti04" path="res://resources/throw_behaviors/tap_throw_input.tres" id="3_rr0fu"]
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[node name="BrickThrowComponent" type="Node"]
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script = ExtResource("1_rvtv7")
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BrickScene = ExtResource("2_rvtv7")
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FireRate = 0.3
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ThrowInputBehavior = ExtResource("3_rr0fu")
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11
objects/player_skills/ice_brick_throw_skill.tscn
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11
objects/player_skills/ice_brick_throw_skill.tscn
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@@ -0,0 +1,11 @@
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[gd_scene load_steps=4 format=3 uid="uid://dpmmacva7qf8j"]
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[ext_resource type="Script" uid="uid://b0bv8kw5w5037" path="res://scripts/components/BrickThrowComponent.cs" id="1_wjj0s"]
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[ext_resource type="PackedScene" uid="uid://bcmx07k12gcsc" path="res://objects/entities/ice_brick.tscn" id="2_wjj0s"]
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[ext_resource type="Resource" uid="uid://br84dsfa3ti04" path="res://resources/throw_behaviors/tap_throw_input.tres" id="3_44pyn"]
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[node name="BrickThrowComponent" type="Node"]
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script = ExtResource("1_wjj0s")
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BrickScene = ExtResource("2_wjj0s")
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FireRate = 0.3
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ThrowInputBehavior = ExtResource("3_44pyn")
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@@ -1,6 +1,6 @@
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[gd_scene load_steps=2 format=3 uid="uid://cunyndudjh2he"]
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[ext_resource type="Script" uid="uid://ce8w71vgv37pt" path="res://scripts/components/magnetic_skill.gd" id="1_lwbas"]
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[ext_resource type="Script" uid="uid://bi5nx8s1gisbd" path="res://scripts/components/MagneticSkillComponent.cs" id="1_xua8f"]
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[node name="MagneticSkill" type="Node"]
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script = ExtResource("1_lwbas")
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script = ExtResource("1_xua8f")
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