Complete C# rewrite with working game in Editor (#6)

* Refactor collectable components to C# and update resource scripts for consistency

* Update resource paths and refactor properties for consistency

* Refactor UI components to inherit from Control and update node paths for consistency

* Update node paths and group assignments for consistency across scenes

* Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling

* Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration

* Refactor skill components and update resource paths for consistency; enhance skill management in scenes

* Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling

* Add next level command and refactor player retrieval in GameManager; update scene files for consistency

* Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations

* Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states

* Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions

* Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
This commit is contained in:
2025-08-27 01:12:26 +02:00
committed by GitHub
parent d84f7d1740
commit d786ef4c22
532 changed files with 22009 additions and 6630 deletions

View File

@@ -1,6 +1,6 @@
[gd_scene load_steps=5 format=3 uid="uid://b4pdt1gv2ymyi"]
[ext_resource type="Script" uid="uid://bsq5pplxqbssh" path="res://scripts/components/tooltip_component.gd" id="1_kkpqq"]
[ext_resource type="Script" uid="uid://cvaa6aqyijcp1" path="res://scripts/components/TooltipComponent.cs" id="1_aw8h8"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_yy7uq"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_hkd8b"]
@@ -9,13 +9,13 @@ size = Vector2(38, 22)
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_lqw6h"]
bg_color = Color(0, 0, 0, 1)
[node name="Tooltip" type="Area2D" node_paths=PackedStringArray("area2d", "ui_root", "tooltip_label")]
[node name="Tooltip" type="Area2D" node_paths=PackedStringArray("Area", "UiRoot", "TooltipLabel")]
collision_layer = 0
collision_mask = 4
script = ExtResource("1_kkpqq")
area2d = NodePath(".")
ui_root = NodePath("Panel")
tooltip_label = NodePath("Panel/PanelContainer/Label")
script = ExtResource("1_aw8h8")
Area = NodePath(".")
UiRoot = NodePath("Panel")
TooltipLabel = NodePath("Panel/PanelContainer/Label")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(1, -3)