Complete C# rewrite with working game in Editor (#6)
* Refactor collectable components to C# and update resource scripts for consistency * Update resource paths and refactor properties for consistency * Refactor UI components to inherit from Control and update node paths for consistency * Update node paths and group assignments for consistency across scenes * Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling * Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration * Refactor skill components and update resource paths for consistency; enhance skill management in scenes * Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling * Add next level command and refactor player retrieval in GameManager; update scene files for consistency * Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations * Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states * Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions * Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
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@@ -1,6 +1,6 @@
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[gd_scene load_steps=5 format=3 uid="uid://b4pdt1gv2ymyi"]
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[ext_resource type="Script" uid="uid://bsq5pplxqbssh" path="res://scripts/components/tooltip_component.gd" id="1_kkpqq"]
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[ext_resource type="Script" uid="uid://cvaa6aqyijcp1" path="res://scripts/components/TooltipComponent.cs" id="1_aw8h8"]
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[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_yy7uq"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_hkd8b"]
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@@ -9,13 +9,13 @@ size = Vector2(38, 22)
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_lqw6h"]
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bg_color = Color(0, 0, 0, 1)
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[node name="Tooltip" type="Area2D" node_paths=PackedStringArray("area2d", "ui_root", "tooltip_label")]
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[node name="Tooltip" type="Area2D" node_paths=PackedStringArray("Area", "UiRoot", "TooltipLabel")]
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collision_layer = 0
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collision_mask = 4
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script = ExtResource("1_kkpqq")
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area2d = NodePath(".")
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ui_root = NodePath("Panel")
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tooltip_label = NodePath("Panel/PanelContainer/Label")
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script = ExtResource("1_aw8h8")
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Area = NodePath(".")
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UiRoot = NodePath("Panel")
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TooltipLabel = NodePath("Panel/PanelContainer/Label")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(1, -3)
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