Complete C# rewrite with working game in Editor (#6)

* Refactor collectable components to C# and update resource scripts for consistency

* Update resource paths and refactor properties for consistency

* Refactor UI components to inherit from Control and update node paths for consistency

* Update node paths and group assignments for consistency across scenes

* Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling

* Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration

* Refactor skill components and update resource paths for consistency; enhance skill management in scenes

* Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling

* Add next level command and refactor player retrieval in GameManager; update scene files for consistency

* Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations

* Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states

* Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions

* Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
This commit is contained in:
2025-08-27 01:12:26 +02:00
committed by GitHub
parent d84f7d1740
commit d786ef4c22
532 changed files with 22009 additions and 6630 deletions

View File

@@ -1,11 +1,11 @@
[gd_scene load_steps=3 format=3 uid="uid://b5fx1vdfky307"]
[ext_resource type="Script" uid="uid://dujk6pnftm7ra" path="res://scripts/ui/audio_settings.gd" id="1_g522b"]
[ext_resource type="Script" uid="uid://g61qqsymqfxd" path="res://scripts/UI/AudioSettings.cs" id="1_g522b"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_g4ivv"]
bg_color = Color(0, 0, 0, 1)
[node name="Audio settings" type="Control" node_paths=PackedStringArray("master_volume_slider", "music_volume_slider", "sfx_volume_slider", "audio_settings_control")]
[node name="Audio settings" type="Control" node_paths=PackedStringArray("MasterVolumeSlider", "MusicVolumeSlider", "SfxVolumeSlider", "AudioSettingsControl")]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
@@ -15,10 +15,10 @@ grow_vertical = 2
size_flags_horizontal = 6
size_flags_vertical = 6
script = ExtResource("1_g522b")
master_volume_slider = NodePath("PanelContainer/MarginContainer/VBoxContainer/Master volume/HSlider")
music_volume_slider = NodePath("PanelContainer/MarginContainer/VBoxContainer/Music volume/HSlider")
sfx_volume_slider = NodePath("PanelContainer/MarginContainer/VBoxContainer/SFX volume/HSlider")
audio_settings_control = NodePath(".")
MasterVolumeSlider = NodePath("PanelContainer/MarginContainer/VBoxContainer/Master volume/HSlider")
MusicVolumeSlider = NodePath("PanelContainer/MarginContainer/VBoxContainer/Music volume/HSlider")
SfxVolumeSlider = NodePath("PanelContainer/MarginContainer/VBoxContainer/SFX volume/HSlider")
AudioSettingsControl = NodePath(".")
[node name="PanelContainer" type="PanelContainer" parent="."]
layout_mode = 1