Complete C# rewrite with working game in Editor (#6)
* Refactor collectable components to C# and update resource scripts for consistency * Update resource paths and refactor properties for consistency * Refactor UI components to inherit from Control and update node paths for consistency * Update node paths and group assignments for consistency across scenes * Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling * Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration * Refactor skill components and update resource paths for consistency; enhance skill management in scenes * Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling * Add next level command and refactor player retrieval in GameManager; update scene files for consistency * Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations * Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states * Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions * Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
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@@ -1,11 +1,11 @@
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[gd_scene load_steps=3 format=3 uid="uid://b5fx1vdfky307"]
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[ext_resource type="Script" uid="uid://dujk6pnftm7ra" path="res://scripts/ui/audio_settings.gd" id="1_g522b"]
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[ext_resource type="Script" uid="uid://g61qqsymqfxd" path="res://scripts/UI/AudioSettings.cs" id="1_g522b"]
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_g4ivv"]
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bg_color = Color(0, 0, 0, 1)
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[node name="Audio settings" type="Control" node_paths=PackedStringArray("master_volume_slider", "music_volume_slider", "sfx_volume_slider", "audio_settings_control")]
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[node name="Audio settings" type="Control" node_paths=PackedStringArray("MasterVolumeSlider", "MusicVolumeSlider", "SfxVolumeSlider", "AudioSettingsControl")]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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@@ -15,10 +15,10 @@ grow_vertical = 2
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size_flags_horizontal = 6
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size_flags_vertical = 6
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script = ExtResource("1_g522b")
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master_volume_slider = NodePath("PanelContainer/MarginContainer/VBoxContainer/Master volume/HSlider")
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music_volume_slider = NodePath("PanelContainer/MarginContainer/VBoxContainer/Music volume/HSlider")
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sfx_volume_slider = NodePath("PanelContainer/MarginContainer/VBoxContainer/SFX volume/HSlider")
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audio_settings_control = NodePath(".")
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MasterVolumeSlider = NodePath("PanelContainer/MarginContainer/VBoxContainer/Master volume/HSlider")
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MusicVolumeSlider = NodePath("PanelContainer/MarginContainer/VBoxContainer/Music volume/HSlider")
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SfxVolumeSlider = NodePath("PanelContainer/MarginContainer/VBoxContainer/SFX volume/HSlider")
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AudioSettingsControl = NodePath(".")
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[node name="PanelContainer" type="PanelContainer" parent="."]
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layout_mode = 1
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