Complete C# rewrite with working game in Editor (#6)

* Refactor collectable components to C# and update resource scripts for consistency

* Update resource paths and refactor properties for consistency

* Refactor UI components to inherit from Control and update node paths for consistency

* Update node paths and group assignments for consistency across scenes

* Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling

* Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration

* Refactor skill components and update resource paths for consistency; enhance skill management in scenes

* Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling

* Add next level command and refactor player retrieval in GameManager; update scene files for consistency

* Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations

* Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states

* Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions

* Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
This commit is contained in:
2025-08-27 01:12:26 +02:00
committed by GitHub
parent d84f7d1740
commit d786ef4c22
532 changed files with 22009 additions and 6630 deletions

View File

@@ -1,6 +1,6 @@
[gd_scene load_steps=4 format=3 uid="uid://bg76mtpcmfm2j"]
[ext_resource type="Script" uid="uid://q32rtephu1t1" path="res://scripts/ui/charge_progress_bar.gd" id="1_014ut"]
[ext_resource type="Script" uid="uid://dev2q1228otm2" path="res://scripts/UI/ChargeProgressBar.cs" id="1_014ut"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_arbva"]
bg_color = Color(0, 0, 0, 1)
@@ -8,10 +8,10 @@ bg_color = Color(0, 0, 0, 1)
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_014ut"]
bg_color = Color(0.921569, 0.827451, 0.12549, 1)
[node name="ProgressBar" type="ProgressBar" node_paths=PackedStringArray("progress_bar")]
[node name="ProgressBar" type="ProgressBar" node_paths=PackedStringArray("ProgressBar")]
offset_right = 40.0
offset_bottom = 10.0
theme_override_styles/background = SubResource("StyleBoxFlat_arbva")
theme_override_styles/fill = SubResource("StyleBoxFlat_014ut")
script = ExtResource("1_014ut")
progress_bar = NodePath(".")
ProgressBar = NodePath(".")