Complete C# rewrite with working game in Editor (#6)
* Refactor collectable components to C# and update resource scripts for consistency * Update resource paths and refactor properties for consistency * Refactor UI components to inherit from Control and update node paths for consistency * Update node paths and group assignments for consistency across scenes * Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling * Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration * Refactor skill components and update resource paths for consistency; enhance skill management in scenes * Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling * Add next level command and refactor player retrieval in GameManager; update scene files for consistency * Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations * Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states * Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions * Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
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@@ -1,12 +1,12 @@
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[gd_scene load_steps=4 format=3 uid="uid://dulkm3ah4tm0u"]
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[ext_resource type="Script" uid="uid://b3d1p21sviww4" path="res://scripts/ui/death_screen.gd" id="1_eaoak"]
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[ext_resource type="Script" uid="uid://csprksav8mj1h" path="res://scripts/UI/DeathScreen.cs" id="1_eaoak"]
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[ext_resource type="Texture2D" uid="uid://jix7wdn0isr3" path="res://sprites/ppc_icon.png" id="1_m30em"]
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_eaoak"]
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bg_color = Color(0, 0, 0, 1)
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[node name="DeathScreen" type="Control" node_paths=PackedStringArray("death_screen_root", "current_level_label", "lives_left_label")]
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[node name="DeathScreen" type="Control" node_paths=PackedStringArray("CurrentLevelLabel", "LivesLeftLabel")]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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@@ -14,9 +14,8 @@ anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_eaoak")
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death_screen_root = NodePath(".")
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current_level_label = NodePath("PanelContainer/MarginContainer/VBoxContainer/LevelName")
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lives_left_label = NodePath("PanelContainer/MarginContainer/VBoxContainer/HBoxContainer/LivesLeft")
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CurrentLevelLabel = NodePath("PanelContainer/MarginContainer/VBoxContainer/LevelName")
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LivesLeftLabel = NodePath("PanelContainer/MarginContainer/VBoxContainer/HBoxContainer/LivesLeft")
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[node name="PanelContainer" type="PanelContainer" parent="."]
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layout_mode = 1
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