Complete C# rewrite with working game in Editor (#6)
* Refactor collectable components to C# and update resource scripts for consistency * Update resource paths and refactor properties for consistency * Refactor UI components to inherit from Control and update node paths for consistency * Update node paths and group assignments for consistency across scenes * Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling * Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration * Refactor skill components and update resource paths for consistency; enhance skill management in scenes * Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling * Add next level command and refactor player retrieval in GameManager; update scene files for consistency * Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations * Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states * Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions * Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
This commit is contained in:
@@ -1,21 +1,23 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://wmw6gaisyrvx"]
|
||||
[gd_scene load_steps=4 format=3 uid="uid://wmw6gaisyrvx"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://bkd7o2u4psu4p" path="res://scripts/ui/game_over_screen.gd" id="1_v1o0m"]
|
||||
[ext_resource type="Script" uid="uid://u4qfsx4w72dv" path="res://scripts/UI/GameOverScreen.cs" id="1_w4aho"]
|
||||
[ext_resource type="PackedScene" uid="uid://cl00e2ocomk3m" path="res://scenes/main_menu.tscn" id="2_brh6h"]
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_mtg1b"]
|
||||
bg_color = Color(0, 0, 0, 1)
|
||||
|
||||
[node name="GameOverScreen" type="Control" node_paths=PackedStringArray("game_over_screen", "restart_button", "main_menu_button")]
|
||||
[node name="GameOverScreen" type="Control" node_paths=PackedStringArray("GameOverPanel", "RestartButton", "MainMenuButton")]
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = ExtResource("1_v1o0m")
|
||||
game_over_screen = NodePath(".")
|
||||
restart_button = NodePath("PanelContainer/MarginContainer/VBoxContainer/RestartLevelButton")
|
||||
main_menu_button = NodePath("PanelContainer/MarginContainer/VBoxContainer/MenuButton")
|
||||
script = ExtResource("1_w4aho")
|
||||
GameOverPanel = NodePath(".")
|
||||
RestartButton = NodePath("PanelContainer/MarginContainer/VBoxContainer/RestartLevelButton")
|
||||
MainMenuButton = NodePath("PanelContainer/MarginContainer/VBoxContainer/MenuButton")
|
||||
MainMenuScene = ExtResource("2_brh6h")
|
||||
|
||||
[node name="PanelContainer" type="PanelContainer" parent="."]
|
||||
layout_mode = 1
|
||||
|
Reference in New Issue
Block a user