Complete C# rewrite with working game in Editor (#6)
* Refactor collectable components to C# and update resource scripts for consistency * Update resource paths and refactor properties for consistency * Refactor UI components to inherit from Control and update node paths for consistency * Update node paths and group assignments for consistency across scenes * Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling * Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration * Refactor skill components and update resource paths for consistency; enhance skill management in scenes * Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling * Add next level command and refactor player retrieval in GameManager; update scene files for consistency * Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations * Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states * Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions * Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
This commit is contained in:
@@ -1,21 +1,17 @@
|
||||
[gd_scene load_steps=4 format=3 uid="uid://cvfsbiy5ggrpg"]
|
||||
[gd_scene load_steps=3 format=3 uid="uid://cvfsbiy5ggrpg"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://bxpr4m7lq7clh" path="res://objects/ui/input_button.tscn" id="1_h8s4o"]
|
||||
[ext_resource type="Script" uid="uid://dppwl7xie2mh" path="res://scripts/ui/input_settings.gd" id="1_v2gus"]
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_se25o"]
|
||||
bg_color = Color(0, 0, 0, 1)
|
||||
|
||||
[node name="Input Settings" type="Control" node_paths=PackedStringArray("action_list", "reset_to_default_button")]
|
||||
[node name="Input Settings" type="Control"]
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = ExtResource("1_v2gus")
|
||||
action_list = NodePath("PanelContainer/MarginContainer/VBoxContainer/ScrollContainer/Actions")
|
||||
reset_to_default_button = NodePath("PanelContainer/MarginContainer/VBoxContainer/Reset to default Button")
|
||||
|
||||
[node name="PanelContainer" type="PanelContainer" parent="."]
|
||||
layout_mode = 1
|
||||
|
||||
Reference in New Issue
Block a user