Complete C# rewrite with working game in Editor (#6)

* Refactor collectable components to C# and update resource scripts for consistency

* Update resource paths and refactor properties for consistency

* Refactor UI components to inherit from Control and update node paths for consistency

* Update node paths and group assignments for consistency across scenes

* Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling

* Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration

* Refactor skill components and update resource paths for consistency; enhance skill management in scenes

* Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling

* Add next level command and refactor player retrieval in GameManager; update scene files for consistency

* Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations

* Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states

* Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions

* Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
This commit is contained in:
2025-08-27 01:12:26 +02:00
committed by GitHub
parent d84f7d1740
commit d786ef4c22
532 changed files with 22009 additions and 6630 deletions

View File

@@ -1,11 +1,11 @@
[gd_scene load_steps=3 format=3 uid="uid://8b6ol5sssbgo"]
[ext_resource type="Script" uid="uid://hyfvthdbgjbc" path="res://scripts/ui/main_menu.gd" id="1_epxpl"]
[ext_resource type="Script" uid="uid://bna3ggr6n7ycr" path="res://scripts/UI/MainMenu.cs" id="1_epxpl"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_qv2q0"]
bg_color = Color(0, 0, 0, 1)
[node name="MainMenu" type="Control" node_paths=PackedStringArray("main_menu_control", "new_game_button", "continue_button", "settings_button", "credits_button", "exit_button", "version_label")]
[node name="MainMenu" type="Control" node_paths=PackedStringArray("MainMenuControl", "NewGameButton", "ContinueButton", "SettingsButton", "CreditsButton", "ExitButton", "VersionLabel")]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
@@ -13,13 +13,13 @@ anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_epxpl")
main_menu_control = NodePath(".")
new_game_button = NodePath("PanelContainer/MarginContainer/VBoxContainer/NewGameButton")
continue_button = NodePath("PanelContainer/MarginContainer/VBoxContainer/ContinueButton")
settings_button = NodePath("PanelContainer/MarginContainer/VBoxContainer/SettingsButton")
credits_button = NodePath("PanelContainer/MarginContainer/VBoxContainer/CreditsButton")
exit_button = NodePath("PanelContainer/MarginContainer/VBoxContainer/QuitButton")
version_label = NodePath("PanelContainer/MarginContainer/VBoxContainer/version")
MainMenuControl = NodePath(".")
NewGameButton = NodePath("PanelContainer/MarginContainer/VBoxContainer/NewGameButton")
ContinueButton = NodePath("PanelContainer/MarginContainer/VBoxContainer/ContinueButton")
SettingsButton = NodePath("PanelContainer/MarginContainer/VBoxContainer/SettingsButton")
CreditsButton = NodePath("PanelContainer/MarginContainer/VBoxContainer/CreditsButton")
ExitButton = NodePath("PanelContainer/MarginContainer/VBoxContainer/QuitButton")
VersionLabel = NodePath("PanelContainer/MarginContainer/VBoxContainer/VersionLabel")
[node name="PanelContainer" type="PanelContainer" parent="."]
layout_mode = 1
@@ -41,7 +41,7 @@ theme_override_constants/margin_bottom = 32
layout_mode = 2
theme_override_constants/separation = 16
[node name="Label" type="Label" parent="PanelContainer/MarginContainer/VBoxContainer"]
[node name="TitleLabel" type="Label" parent="PanelContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
text = "GAME_TITLE"
horizontal_alignment = 1
@@ -77,7 +77,7 @@ layout_mode = 2
text = "QUIT_BUTTON"
flat = true
[node name="version" type="Label" parent="PanelContainer/MarginContainer/VBoxContainer"]
[node name="VersionLabel" type="Label" parent="PanelContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
size_flags_horizontal = 0
size_flags_vertical = 8