Complete C# rewrite with working game in Editor (#6)

* Refactor collectable components to C# and update resource scripts for consistency

* Update resource paths and refactor properties for consistency

* Refactor UI components to inherit from Control and update node paths for consistency

* Update node paths and group assignments for consistency across scenes

* Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling

* Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration

* Refactor skill components and update resource paths for consistency; enhance skill management in scenes

* Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling

* Add next level command and refactor player retrieval in GameManager; update scene files for consistency

* Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations

* Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states

* Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions

* Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
This commit is contained in:
2025-08-27 01:12:26 +02:00
committed by GitHub
parent d84f7d1740
commit d786ef4c22
532 changed files with 22009 additions and 6630 deletions

View File

@@ -1,34 +1,33 @@
[gd_scene load_steps=12 format=3 uid="uid://dlm2ri562fynd"]
[ext_resource type="Script" uid="uid://duifmqjarjpuv" path="res://scripts/ui/marketplace.gd" id="1_ncpyg"]
[ext_resource type="Script" uid="uid://bnc16gndpl87i" path="res://scripts/UI/Marketplace.cs" id="1_li4x3"]
[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="2_c7w2b"]
[ext_resource type="FontFile" uid="uid://xm0vbusjr7b7" path="res://fonts/PressStart2P-Regular.ttf" id="2_ho1tm"]
[ext_resource type="Script" uid="uid://bya240e627ti6" path="res://scripts/resources/skill_data.gd" id="2_pg4mc"]
[ext_resource type="Resource" uid="uid://dw5ee2lpeypnb" path="res://resources/skills/brick_throw.tres" id="3_bk5yi"]
[ext_resource type="Resource" uid="uid://cdp8sex36vdq2" path="res://resources/skills/explosive_brick.tres" id="4_tx0n3"]
[ext_resource type="Resource" uid="uid://2glvryih82t1" path="res://resources/skills/fire_brick.tres" id="5_fqx8e"]
[ext_resource type="Resource" uid="uid://cx5fsbexblp60" path="res://resources/skills/ice_brick.tres" id="6_6665y"]
[ext_resource type="Resource" uid="uid://d3bjre2etov1n" path="res://resources/skills/magnetic.tres" id="7_ukny6"]
[ext_resource type="Resource" uid="uid://dw5ee2lpeypnb" path="res://resources/skills/brick_throw.tres" id="3_1dl8j"]
[ext_resource type="Resource" uid="uid://cdp8sex36vdq2" path="res://resources/skills/explosive_brick.tres" id="4_qdv1c"]
[ext_resource type="Resource" uid="uid://cr5lo4h8wm0jc" path="res://resources/skills/fire_brick.tres" id="5_4m43l"]
[ext_resource type="Resource" uid="uid://ceakv6oqob6m7" path="res://resources/skills/ice_brick.tres" id="6_ialmx"]
[ext_resource type="Resource" uid="uid://d3bjre2etov1n" path="res://resources/skills/magnetic.tres" id="7_cycc1"]
[ext_resource type="PackedScene" uid="uid://dtl03rod7l2t0" path="res://objects/ui/marketplace_button.tscn" id="9_ode10"]
[ext_resource type="PackedScene" uid="uid://ceqjwmihj70lt" path="res://objects/ui/skill_button.tscn" id="10_c7w2b"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_ode10"]
bg_color = Color(0, 0, 0, 1)
[node name="Marketplace" type="Control" node_paths=PackedStringArray("root", "to_unlock_grid", "unlocked_grid")]
[node name="Marketplace" type="Control" node_paths=PackedStringArray("ToUnlockGrid", "UnlockedGrid")]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_ncpyg")
root = NodePath(".")
skill_data = Array[ExtResource("2_pg4mc")]([ExtResource("3_bk5yi"), ExtResource("4_tx0n3"), ExtResource("5_fqx8e"), ExtResource("6_6665y"), ExtResource("7_ukny6")])
to_unlock_grid = NodePath("PanelContainer/MarginContainer/VBoxContainer/ToUnlockGridContainer")
unlocked_grid = NodePath("PanelContainer/MarginContainer/VBoxContainer/UnlockedGridContainer")
font = ExtResource("2_ho1tm")
marketplace_button = ExtResource("9_ode10")
skill_button = ExtResource("10_c7w2b")
script = ExtResource("1_li4x3")
Skills = Array[ExtResource("2_c7w2b")]([ExtResource("3_1dl8j"), ExtResource("4_qdv1c"), ExtResource("5_4m43l"), ExtResource("6_ialmx"), ExtResource("7_cycc1")])
ToUnlockGrid = NodePath("PanelContainer/MarginContainer/VBoxContainer/ToUnlockGridContainer")
UnlockedGrid = NodePath("PanelContainer/MarginContainer/VBoxContainer/UnlockedGridContainer")
Font = ExtResource("2_ho1tm")
MarketplaceButtonScene = ExtResource("9_ode10")
SkillButtonScene = ExtResource("10_c7w2b")
[node name="PanelContainer" type="PanelContainer" parent="."]
layout_mode = 1