Complete C# rewrite with working game in Editor (#6)
* Refactor collectable components to C# and update resource scripts for consistency * Update resource paths and refactor properties for consistency * Refactor UI components to inherit from Control and update node paths for consistency * Update node paths and group assignments for consistency across scenes * Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling * Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration * Refactor skill components and update resource paths for consistency; enhance skill management in scenes * Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling * Add next level command and refactor player retrieval in GameManager; update scene files for consistency * Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations * Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states * Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions * Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
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@@ -1,11 +1,9 @@
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[gd_scene load_steps=5 format=3 uid="uid://dtl03rod7l2t0"]
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[gd_scene load_steps=3 format=3 uid="uid://dtl03rod7l2t0"]
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[ext_resource type="Texture2D" uid="uid://cvhoq7aubxlmq" path="res://sprites/ui/magnetic_skill_icon.png" id="1_5kqfg"]
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[ext_resource type="Script" uid="uid://dx8lex40lotr5" path="res://scripts/ui/marketplace_button.gd" id="2_ulgvb"]
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[ext_resource type="Texture2D" uid="uid://52adghxscdgy" path="res://sprites/locked_skill.png" id="2_vb2qn"]
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[ext_resource type="Texture2D" uid="uid://rucyqmgrdld3" path="res://sprites/unlocked_skill.png" id="3_guyun"]
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[ext_resource type="Script" uid="uid://vokgv56bjpf1" path="res://scripts/UI/MarketplaceButton.cs" id="2_vb2qn"]
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[node name="MarketplaceButton" type="Button" node_paths=PackedStringArray("skill_level_container")]
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[node name="MarketplaceButton" type="Button" node_paths=PackedStringArray("SkillLevelContainer")]
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offset_right = 8.0
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offset_bottom = 8.0
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size_flags_horizontal = 3
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@@ -15,10 +13,8 @@ text = "Fire brick 100"
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icon = ExtResource("1_5kqfg")
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flat = true
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autowrap_mode = 2
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script = ExtResource("2_ulgvb")
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unlocked_skill_icon = ExtResource("3_guyun")
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locked_skill_icon = ExtResource("2_vb2qn")
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skill_level_container = NodePath("HBoxContainer")
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script = ExtResource("2_vb2qn")
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SkillLevelContainer = NodePath("HBoxContainer")
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[node name="HBoxContainer" type="HBoxContainer" parent="."]
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layout_mode = 1
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