Complete C# rewrite with working game in Editor (#6)

* Refactor collectable components to C# and update resource scripts for consistency

* Update resource paths and refactor properties for consistency

* Refactor UI components to inherit from Control and update node paths for consistency

* Update node paths and group assignments for consistency across scenes

* Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling

* Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration

* Refactor skill components and update resource paths for consistency; enhance skill management in scenes

* Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling

* Add next level command and refactor player retrieval in GameManager; update scene files for consistency

* Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations

* Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states

* Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions

* Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
This commit is contained in:
2025-08-27 01:12:26 +02:00
committed by GitHub
parent d84f7d1740
commit d786ef4c22
532 changed files with 22009 additions and 6630 deletions

View File

@@ -1,11 +1,9 @@
[gd_scene load_steps=5 format=3 uid="uid://dtl03rod7l2t0"]
[gd_scene load_steps=3 format=3 uid="uid://dtl03rod7l2t0"]
[ext_resource type="Texture2D" uid="uid://cvhoq7aubxlmq" path="res://sprites/ui/magnetic_skill_icon.png" id="1_5kqfg"]
[ext_resource type="Script" uid="uid://dx8lex40lotr5" path="res://scripts/ui/marketplace_button.gd" id="2_ulgvb"]
[ext_resource type="Texture2D" uid="uid://52adghxscdgy" path="res://sprites/locked_skill.png" id="2_vb2qn"]
[ext_resource type="Texture2D" uid="uid://rucyqmgrdld3" path="res://sprites/unlocked_skill.png" id="3_guyun"]
[ext_resource type="Script" uid="uid://vokgv56bjpf1" path="res://scripts/UI/MarketplaceButton.cs" id="2_vb2qn"]
[node name="MarketplaceButton" type="Button" node_paths=PackedStringArray("skill_level_container")]
[node name="MarketplaceButton" type="Button" node_paths=PackedStringArray("SkillLevelContainer")]
offset_right = 8.0
offset_bottom = 8.0
size_flags_horizontal = 3
@@ -15,10 +13,8 @@ text = "Fire brick 100"
icon = ExtResource("1_5kqfg")
flat = true
autowrap_mode = 2
script = ExtResource("2_ulgvb")
unlocked_skill_icon = ExtResource("3_guyun")
locked_skill_icon = ExtResource("2_vb2qn")
skill_level_container = NodePath("HBoxContainer")
script = ExtResource("2_vb2qn")
SkillLevelContainer = NodePath("HBoxContainer")
[node name="HBoxContainer" type="HBoxContainer" parent="."]
layout_mode = 1