Complete C# rewrite with working game in Editor (#6)
* Refactor collectable components to C# and update resource scripts for consistency * Update resource paths and refactor properties for consistency * Refactor UI components to inherit from Control and update node paths for consistency * Update node paths and group assignments for consistency across scenes * Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling * Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration * Refactor skill components and update resource paths for consistency; enhance skill management in scenes * Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling * Add next level command and refactor player retrieval in GameManager; update scene files for consistency * Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations * Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states * Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions * Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
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@@ -1,12 +1,12 @@
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[gd_scene load_steps=4 format=3 uid="uid://i6mnjbjcoqe5"]
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[ext_resource type="Script" uid="uid://cugifchx6jhuk" path="res://scripts/ui/pause_menu.gd" id="1_aktha"]
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[ext_resource type="Script" uid="uid://cakgxndurgfa3" path="res://scripts/UI/PauseMenu.cs" id="1_h4pd5"]
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[ext_resource type="PackedScene" uid="uid://cl00e2ocomk3m" path="res://scenes/main_menu.tscn" id="2_h4pd5"]
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_g4ivv"]
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bg_color = Color(0, 0, 0, 1)
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[node name="Pause menu" type="Control" node_paths=PackedStringArray("pause_menu_control", "resume_button", "quit_button", "settings_button", "exit_to_menu_button")]
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[node name="Pause menu" type="Control" node_paths=PackedStringArray("PauseMenuControl", "ResumeButton", "MainMenuButton", "QuitButton", "SettingsButton")]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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@@ -15,13 +15,13 @@ grow_horizontal = 2
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grow_vertical = 2
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size_flags_horizontal = 6
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size_flags_vertical = 6
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script = ExtResource("1_aktha")
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pause_menu_control = NodePath(".")
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resume_button = NodePath("PanelContainer/MarginContainer/VBoxContainer/Resume Button")
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quit_button = NodePath("PanelContainer/MarginContainer/VBoxContainer/Quit game Button")
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settings_button = NodePath("PanelContainer/MarginContainer/VBoxContainer/Settings Button")
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exit_to_menu_button = NodePath("PanelContainer/MarginContainer/VBoxContainer/Exit to menu Button")
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exit_to_menu_scene = ExtResource("2_h4pd5")
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script = ExtResource("1_h4pd5")
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PauseMenuControl = NodePath(".")
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ResumeButton = NodePath("PanelContainer/MarginContainer/VBoxContainer/Resume Button")
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MainMenuButton = NodePath("PanelContainer/MarginContainer/VBoxContainer/Exit to menu Button")
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QuitButton = NodePath("PanelContainer/MarginContainer/VBoxContainer/Quit game Button")
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SettingsButton = NodePath("PanelContainer/MarginContainer/VBoxContainer/Settings Button")
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MainMenuScene = ExtResource("2_h4pd5")
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[node name="PanelContainer" type="PanelContainer" parent="."]
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layout_mode = 1
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