Complete C# rewrite with working game in Editor (#6)

* Refactor collectable components to C# and update resource scripts for consistency

* Update resource paths and refactor properties for consistency

* Refactor UI components to inherit from Control and update node paths for consistency

* Update node paths and group assignments for consistency across scenes

* Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling

* Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration

* Refactor skill components and update resource paths for consistency; enhance skill management in scenes

* Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling

* Add next level command and refactor player retrieval in GameManager; update scene files for consistency

* Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations

* Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states

* Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions

* Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
This commit is contained in:
2025-08-27 01:12:26 +02:00
committed by GitHub
parent d84f7d1740
commit d786ef4c22
532 changed files with 22009 additions and 6630 deletions

View File

@@ -1,12 +1,12 @@
[gd_scene load_steps=4 format=3 uid="uid://i6mnjbjcoqe5"]
[ext_resource type="Script" uid="uid://cugifchx6jhuk" path="res://scripts/ui/pause_menu.gd" id="1_aktha"]
[ext_resource type="Script" uid="uid://cakgxndurgfa3" path="res://scripts/UI/PauseMenu.cs" id="1_h4pd5"]
[ext_resource type="PackedScene" uid="uid://cl00e2ocomk3m" path="res://scenes/main_menu.tscn" id="2_h4pd5"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_g4ivv"]
bg_color = Color(0, 0, 0, 1)
[node name="Pause menu" type="Control" node_paths=PackedStringArray("pause_menu_control", "resume_button", "quit_button", "settings_button", "exit_to_menu_button")]
[node name="Pause menu" type="Control" node_paths=PackedStringArray("PauseMenuControl", "ResumeButton", "MainMenuButton", "QuitButton", "SettingsButton")]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
@@ -15,13 +15,13 @@ grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 6
size_flags_vertical = 6
script = ExtResource("1_aktha")
pause_menu_control = NodePath(".")
resume_button = NodePath("PanelContainer/MarginContainer/VBoxContainer/Resume Button")
quit_button = NodePath("PanelContainer/MarginContainer/VBoxContainer/Quit game Button")
settings_button = NodePath("PanelContainer/MarginContainer/VBoxContainer/Settings Button")
exit_to_menu_button = NodePath("PanelContainer/MarginContainer/VBoxContainer/Exit to menu Button")
exit_to_menu_scene = ExtResource("2_h4pd5")
script = ExtResource("1_h4pd5")
PauseMenuControl = NodePath(".")
ResumeButton = NodePath("PanelContainer/MarginContainer/VBoxContainer/Resume Button")
MainMenuButton = NodePath("PanelContainer/MarginContainer/VBoxContainer/Exit to menu Button")
QuitButton = NodePath("PanelContainer/MarginContainer/VBoxContainer/Quit game Button")
SettingsButton = NodePath("PanelContainer/MarginContainer/VBoxContainer/Settings Button")
MainMenuScene = ExtResource("2_h4pd5")
[node name="PanelContainer" type="PanelContainer" parent="."]
layout_mode = 1