Complete C# rewrite with working game in Editor (#6)
* Refactor collectable components to C# and update resource scripts for consistency * Update resource paths and refactor properties for consistency * Refactor UI components to inherit from Control and update node paths for consistency * Update node paths and group assignments for consistency across scenes * Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling * Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration * Refactor skill components and update resource paths for consistency; enhance skill management in scenes * Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling * Add next level command and refactor player retrieval in GameManager; update scene files for consistency * Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations * Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states * Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions * Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
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@@ -1,11 +1,11 @@
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[gd_scene load_steps=3 format=3 uid="uid://y0ae6e7t70fj"]
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[ext_resource type="Script" uid="uid://c506rigcjlm6x" path="res://scripts/ui/settings_menu.gd" id="1_lt6q2"]
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[ext_resource type="Script" uid="uid://i8j47qnrytuo" path="res://scripts/UI/SettingsMenu.cs" id="1_lt6q2"]
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_wgbcl"]
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bg_color = Color(0, 0, 0, 1)
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[node name="Settings menu" type="Control" node_paths=PackedStringArray("settings_menu_control", "input_settings_button", "audio_settings_button", "display_settings_button", "gameplay_settings_button")]
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[node name="Settings menu" type="Control" node_paths=PackedStringArray("SettingsMenuControl", "InputSettingsButton", "AudioSettingsButton", "DisplaySettingsButton", "GameplaySettingsButton")]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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@@ -13,11 +13,11 @@ anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_lt6q2")
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settings_menu_control = NodePath(".")
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input_settings_button = NodePath("PanelContainer/MarginContainer/VBoxContainer/Input Settings Button")
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audio_settings_button = NodePath("PanelContainer/MarginContainer/VBoxContainer/Audio Settings Button")
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display_settings_button = NodePath("PanelContainer/MarginContainer/VBoxContainer/Display Settings Button")
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gameplay_settings_button = NodePath("PanelContainer/MarginContainer/VBoxContainer/Gameplay Settings Button")
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SettingsMenuControl = NodePath(".")
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InputSettingsButton = NodePath("PanelContainer/MarginContainer/VBoxContainer/Input Settings Button")
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AudioSettingsButton = NodePath("PanelContainer/MarginContainer/VBoxContainer/Audio Settings Button")
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DisplaySettingsButton = NodePath("PanelContainer/MarginContainer/VBoxContainer/Display Settings Button")
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GameplaySettingsButton = NodePath("PanelContainer/MarginContainer/VBoxContainer/Gameplay Settings Button")
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[node name="PanelContainer" type="PanelContainer" parent="."]
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layout_mode = 1
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@@ -39,7 +39,7 @@ theme_override_constants/margin_bottom = 16
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layout_mode = 2
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theme_override_constants/separation = 16
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[node name="Label" type="Label" parent="PanelContainer/MarginContainer/VBoxContainer"]
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[node name="Title" type="Label" parent="PanelContainer/MarginContainer/VBoxContainer"]
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layout_mode = 2
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theme_override_font_sizes/font_size = 16
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text = "SETTINGS"
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