Complete C# rewrite with working game in Editor (#6)

* Refactor collectable components to C# and update resource scripts for consistency

* Update resource paths and refactor properties for consistency

* Refactor UI components to inherit from Control and update node paths for consistency

* Update node paths and group assignments for consistency across scenes

* Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling

* Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration

* Refactor skill components and update resource paths for consistency; enhance skill management in scenes

* Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling

* Add next level command and refactor player retrieval in GameManager; update scene files for consistency

* Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations

* Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states

* Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions

* Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
This commit is contained in:
2025-08-27 01:12:26 +02:00
committed by GitHub
parent d84f7d1740
commit d786ef4c22
532 changed files with 22009 additions and 6630 deletions

View File

@@ -1,11 +1,11 @@
[gd_scene load_steps=3 format=3 uid="uid://y0ae6e7t70fj"]
[ext_resource type="Script" uid="uid://c506rigcjlm6x" path="res://scripts/ui/settings_menu.gd" id="1_lt6q2"]
[ext_resource type="Script" uid="uid://i8j47qnrytuo" path="res://scripts/UI/SettingsMenu.cs" id="1_lt6q2"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_wgbcl"]
bg_color = Color(0, 0, 0, 1)
[node name="Settings menu" type="Control" node_paths=PackedStringArray("settings_menu_control", "input_settings_button", "audio_settings_button", "display_settings_button", "gameplay_settings_button")]
[node name="Settings menu" type="Control" node_paths=PackedStringArray("SettingsMenuControl", "InputSettingsButton", "AudioSettingsButton", "DisplaySettingsButton", "GameplaySettingsButton")]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
@@ -13,11 +13,11 @@ anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_lt6q2")
settings_menu_control = NodePath(".")
input_settings_button = NodePath("PanelContainer/MarginContainer/VBoxContainer/Input Settings Button")
audio_settings_button = NodePath("PanelContainer/MarginContainer/VBoxContainer/Audio Settings Button")
display_settings_button = NodePath("PanelContainer/MarginContainer/VBoxContainer/Display Settings Button")
gameplay_settings_button = NodePath("PanelContainer/MarginContainer/VBoxContainer/Gameplay Settings Button")
SettingsMenuControl = NodePath(".")
InputSettingsButton = NodePath("PanelContainer/MarginContainer/VBoxContainer/Input Settings Button")
AudioSettingsButton = NodePath("PanelContainer/MarginContainer/VBoxContainer/Audio Settings Button")
DisplaySettingsButton = NodePath("PanelContainer/MarginContainer/VBoxContainer/Display Settings Button")
GameplaySettingsButton = NodePath("PanelContainer/MarginContainer/VBoxContainer/Gameplay Settings Button")
[node name="PanelContainer" type="PanelContainer" parent="."]
layout_mode = 1
@@ -39,7 +39,7 @@ theme_override_constants/margin_bottom = 16
layout_mode = 2
theme_override_constants/separation = 16
[node name="Label" type="Label" parent="PanelContainer/MarginContainer/VBoxContainer"]
[node name="Title" type="Label" parent="PanelContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
theme_override_font_sizes/font_size = 16
text = "SETTINGS"