Complete C# rewrite with working game in Editor (#6)

* Refactor collectable components to C# and update resource scripts for consistency

* Update resource paths and refactor properties for consistency

* Refactor UI components to inherit from Control and update node paths for consistency

* Update node paths and group assignments for consistency across scenes

* Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling

* Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration

* Refactor skill components and update resource paths for consistency; enhance skill management in scenes

* Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling

* Add next level command and refactor player retrieval in GameManager; update scene files for consistency

* Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations

* Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states

* Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions

* Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
This commit is contained in:
2025-08-27 01:12:26 +02:00
committed by GitHub
parent d84f7d1740
commit d786ef4c22
532 changed files with 22009 additions and 6630 deletions

View File

@@ -1,10 +1,10 @@
[gd_resource type="Resource" script_class="LevelResource" load_steps=2 format=3 uid="uid://cqtalsov2bkpo"]
[ext_resource type="Script" uid="uid://cp68km8bykymb" path="res://scripts/resources/level_resource.gd" id="2_a2hpx"]
[ext_resource type="Script" uid="uid://c2h0pqhxiqswe" path="res://scripts/Resources/LevelResource.cs" id="1_72j7f"]
[resource]
resource_local_to_scene = true
script = ExtResource("2_a2hpx")
level_name = "LEVEL_1_NAME"
scene_path = "res://scenes/level_village_1.tscn"
script = ExtResource("1_72j7f")
LevelName = "LEVEL_1_NAME"
ScenePath = "res://scenes/level_village_1.tscn"
metadata/_custom_type_script = "uid://cp68km8bykymb"

View File

@@ -1,9 +1,9 @@
[gd_resource type="Resource" script_class="LevelResource" load_steps=2 format=3 uid="uid://dlwkbjw1l33uq"]
[ext_resource type="Script" uid="uid://cp68km8bykymb" path="res://scripts/resources/level_resource.gd" id="1_1tjmh"]
[ext_resource type="Script" uid="uid://c2h0pqhxiqswe" path="res://scripts/Resources/LevelResource.cs" id="1_msres"]
[resource]
script = ExtResource("1_1tjmh")
level_name = "LEVEL_2_NAME"
scene_path = "res://scenes/level_village_2.tscn"
script = ExtResource("1_msres")
LevelName = "LEVEL_2_NAME"
ScenePath = "res://scenes/level_village_2.tscn"
metadata/_custom_type_script = "uid://cp68km8bykymb"

View File

@@ -1,9 +1,9 @@
[gd_resource type="Resource" script_class="LevelResource" load_steps=2 format=3 uid="uid://b63u5qfp8p7pv"]
[ext_resource type="Script" uid="uid://cp68km8bykymb" path="res://scripts/resources/level_resource.gd" id="1_3v5yj"]
[ext_resource type="Script" uid="uid://c2h0pqhxiqswe" path="res://scripts/Resources/LevelResource.cs" id="1_6vcr8"]
[resource]
script = ExtResource("1_3v5yj")
level_name = "LEVEL_3_NAME"
scene_path = "res://scenes/level_village_3.tscn"
script = ExtResource("1_6vcr8")
LevelName = "LEVEL_3_NAME"
ScenePath = "res://scenes/level_village_3.tscn"
metadata/_custom_type_script = "uid://cp68km8bykymb"

View File

@@ -1,9 +1,9 @@
[gd_resource type="Resource" script_class="LevelResource" load_steps=2 format=3 uid="uid://cxfei28yu3buh"]
[ext_resource type="Script" uid="uid://cp68km8bykymb" path="res://scripts/resources/level_resource.gd" id="1_upuk8"]
[ext_resource type="Script" uid="uid://c2h0pqhxiqswe" path="res://scripts/Resources/LevelResource.cs" id="1_h4twv"]
[resource]
script = ExtResource("1_upuk8")
level_name = "LEVEL_4_NAME"
scene_path = "res://scenes/level_village_4.tscn"
script = ExtResource("1_h4twv")
LevelName = "LEVEL_4_NAME"
ScenePath = "res://scenes/level_village_4.tscn"
metadata/_custom_type_script = "uid://cp68km8bykymb"

View File

@@ -1,9 +0,0 @@
[gd_resource type="Resource" script_class="LevelResource" load_steps=2 format=3 uid="uid://bhs2j7k0ety3a"]
[ext_resource type="Script" uid="uid://cp68km8bykymb" path="res://scripts/resources/level_resource.gd" id="1_owe0p"]
[resource]
script = ExtResource("1_owe0p")
level_name = "LEVEL_5_NAME"
scene_path = ""
metadata/_custom_type_script = "uid://cp68km8bykymb"