Complete C# rewrite with working game in Editor (#6)
* Refactor collectable components to C# and update resource scripts for consistency * Update resource paths and refactor properties for consistency * Refactor UI components to inherit from Control and update node paths for consistency * Update node paths and group assignments for consistency across scenes * Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling * Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration * Refactor skill components and update resource paths for consistency; enhance skill management in scenes * Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling * Add next level command and refactor player retrieval in GameManager; update scene files for consistency * Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations * Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states * Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions * Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
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@@ -1,24 +1,18 @@
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[gd_resource type="Resource" script_class="SkillData" load_steps=5 format=3 uid="uid://dw5ee2lpeypnb"]
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[gd_resource type="Resource" load_steps=6 format=3 uid="uid://dw5ee2lpeypnb"]
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[ext_resource type="PackedScene" uid="uid://coayig4dxelo2" path="res://objects/player_skills/brick_throw_skill.tscn" id="1_5gnea"]
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[ext_resource type="Script" uid="uid://bya240e627ti6" path="res://scripts/resources/skill_data.gd" id="1_etxe2"]
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[ext_resource type="Resource" uid="uid://br84dsfa3ti04" path="res://resources/throw_behaviors/tap_throw_input.tres" id="1_xwijh"]
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[ext_resource type="Texture2D" uid="uid://dxtdwgg3po0eg" path="res://sprites/brick_power_Skill_icon.png" id="2_yimbq"]
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[ext_resource type="Script" uid="uid://dwb0e05pewcsn" path="res://scripts/Resources/SkillUpgrade.cs" id="3_lt17o"]
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[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="3_yimbq"]
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[ext_resource type="Resource" uid="uid://d0qk7kh47b4pu" path="res://resources/skills/upgrades/brick_throw/upgrade_1.tres" id="4_nhovl"]
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[resource]
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script = ExtResource("1_etxe2")
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name = "BRICK_POWER"
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description = "BRICK_POWER_DESCRIPTION"
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node = ExtResource("1_5gnea")
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config = {
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"fire_rate": 0.6,
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"player_controller": NodePath("."),
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"throw_input_behavior": ExtResource("1_xwijh"),
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"timer": NodePath("ThrowTimer")
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}
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cost = 50
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icon = ExtResource("2_yimbq")
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type = 1
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is_active = false
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level = 0
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max_level = 3
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script = ExtResource("3_yimbq")
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Name = "BRICK_POWER"
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Description = "BRICK_POWER_DESCRIPTION"
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Icon = ExtResource("2_yimbq")
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IsActive = false
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Level = 1
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Type = 1
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Node = ExtResource("1_5gnea")
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Upgrades = Array[ExtResource("3_lt17o")]([ExtResource("4_nhovl")])
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