Complete C# rewrite with working game in Editor (#6)

* Refactor collectable components to C# and update resource scripts for consistency

* Update resource paths and refactor properties for consistency

* Refactor UI components to inherit from Control and update node paths for consistency

* Update node paths and group assignments for consistency across scenes

* Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling

* Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration

* Refactor skill components and update resource paths for consistency; enhance skill management in scenes

* Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling

* Add next level command and refactor player retrieval in GameManager; update scene files for consistency

* Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations

* Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states

* Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions

* Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
This commit is contained in:
2025-08-27 01:12:26 +02:00
committed by GitHub
parent d84f7d1740
commit d786ef4c22
532 changed files with 22009 additions and 6630 deletions

View File

@@ -1,25 +1,18 @@
[gd_resource type="Resource" script_class="SkillData" load_steps=6 format=3 uid="uid://cdp8sex36vdq2"]
[gd_resource type="Resource" load_steps=6 format=3 uid="uid://cdp8sex36vdq2"]
[ext_resource type="PackedScene" uid="uid://5surx230gfw3" path="res://objects/entities/exploding_brick.tscn" id="1_6pfoa"]
[ext_resource type="Resource" uid="uid://diuv6pr6a0dup" path="res://resources/throw_behaviors/charge_throw_input.tres" id="2_87gkt"]
[ext_resource type="PackedScene" uid="uid://coayig4dxelo2" path="res://objects/player_skills/brick_throw_skill.tscn" id="2_e0o8w"]
[ext_resource type="Script" uid="uid://bya240e627ti6" path="res://scripts/resources/skill_data.gd" id="3_cgsq1"]
[ext_resource type="PackedScene" uid="uid://cfses3kn3y8qw" path="res://objects/player_skills/exploding_brick_throw_skill.tscn" id="2_gt8f6"]
[ext_resource type="Script" uid="uid://dwb0e05pewcsn" path="res://scripts/Resources/SkillUpgrade.cs" id="3_txev8"]
[ext_resource type="Texture2D" uid="uid://c0xtjfpmkfolk" path="res://sprites/explosive_brick_skill_icon.png" id="3_wkqmb"]
[ext_resource type="Resource" uid="uid://c50advf65oi8c" path="res://resources/skills/upgrades/explosive_brick/upgrade_1.tres" id="4_1x338"]
[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="5_wkqmb"]
[resource]
script = ExtResource("3_cgsq1")
name = "EXPLOSIVE_BRICK"
description = "EXPLOSIVE_BRICK_DESCRIPTION"
node = ExtResource("2_e0o8w")
config = {
"brick_scene": ExtResource("1_6pfoa"),
"player_controller": NodePath("."),
"throw_input_behavior": ExtResource("2_87gkt"),
"timer": NodePath("ThrowTimer")
}
cost = 180
icon = ExtResource("3_wkqmb")
type = 1
is_active = false
level = 0
max_level = 1
script = ExtResource("5_wkqmb")
Name = "EXPLOSIVE_BRICK"
Description = "EXPLOSIVE_BRICK_DESCRIPTION"
Icon = ExtResource("3_wkqmb")
IsActive = false
Level = 0
Type = 1
Node = ExtResource("2_gt8f6")
Upgrades = Array[ExtResource("3_txev8")]([ExtResource("4_1x338")])