Complete C# rewrite with working game in Editor (#6)

* Refactor collectable components to C# and update resource scripts for consistency

* Update resource paths and refactor properties for consistency

* Refactor UI components to inherit from Control and update node paths for consistency

* Update node paths and group assignments for consistency across scenes

* Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling

* Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration

* Refactor skill components and update resource paths for consistency; enhance skill management in scenes

* Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling

* Add next level command and refactor player retrieval in GameManager; update scene files for consistency

* Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations

* Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states

* Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions

* Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
This commit is contained in:
2025-08-27 01:12:26 +02:00
committed by GitHub
parent d84f7d1740
commit d786ef4c22
532 changed files with 22009 additions and 6630 deletions

View File

@@ -1,25 +1,18 @@
[gd_resource type="Resource" script_class="SkillData" load_steps=6 format=3 uid="uid://2glvryih82t1"]
[gd_resource type="Resource" load_steps=6 format=3 uid="uid://cr5lo4h8wm0jc"]
[ext_resource type="PackedScene" uid="uid://daau4j5hbklk0" path="res://objects/entities/fire_brick.tscn" id="1_2g43l"]
[ext_resource type="Script" uid="uid://bya240e627ti6" path="res://scripts/resources/skill_data.gd" id="1_2j5ko"]
[ext_resource type="PackedScene" uid="uid://coayig4dxelo2" path="res://objects/player_skills/brick_throw_skill.tscn" id="1_g53fp"]
[ext_resource type="Resource" uid="uid://br84dsfa3ti04" path="res://resources/throw_behaviors/tap_throw_input.tres" id="2_dm5pj"]
[ext_resource type="PackedScene" uid="uid://dfm2you3v5ap4" path="res://objects/player_skills/fire_brick_throw_skill.tscn" id="2_d6y6i"]
[ext_resource type="Script" uid="uid://dwb0e05pewcsn" path="res://scripts/Resources/SkillUpgrade.cs" id="3_1ooyb"]
[ext_resource type="Texture2D" uid="uid://cocbnr38qsikt" path="res://sprites/fire_brick_skill_icon.png" id="3_w87qb"]
[ext_resource type="Resource" uid="uid://dmfiqqjmfa7m3" path="res://resources/skills/upgrades/fire_brick/upgrade_1.tres" id="4_aj7vs"]
[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="5_us7vb"]
[resource]
script = ExtResource("1_2j5ko")
name = "FIRE_BRICK"
description = "FIRE_BIRCK_DESCRIPTION"
node = ExtResource("1_g53fp")
config = {
"brick_scene": ExtResource("1_2g43l"),
"player_controller": NodePath("."),
"throw_input_behavior": ExtResource("2_dm5pj"),
"timer": NodePath("ThrowTimer")
}
cost = 150
icon = ExtResource("3_w87qb")
type = 1
is_active = false
level = 0
max_level = 3
script = ExtResource("5_us7vb")
Name = "FIRE_BRICK"
Description = "FIRE_BIRCK_DESCRIPTION"
Icon = ExtResource("3_w87qb")
IsActive = false
Level = 0
Type = 1
Node = ExtResource("2_d6y6i")
Upgrades = Array[ExtResource("3_1ooyb")]([ExtResource("4_aj7vs")])