Complete C# rewrite with working game in Editor (#6)

* Refactor collectable components to C# and update resource scripts for consistency

* Update resource paths and refactor properties for consistency

* Refactor UI components to inherit from Control and update node paths for consistency

* Update node paths and group assignments for consistency across scenes

* Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling

* Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration

* Refactor skill components and update resource paths for consistency; enhance skill management in scenes

* Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling

* Add next level command and refactor player retrieval in GameManager; update scene files for consistency

* Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations

* Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states

* Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions

* Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
This commit is contained in:
2025-08-27 01:12:26 +02:00
committed by GitHub
parent d84f7d1740
commit d786ef4c22
532 changed files with 22009 additions and 6630 deletions

View File

@@ -1,22 +1,18 @@
[gd_resource type="Resource" script_class="SkillData" load_steps=4 format=3 uid="uid://d3bjre2etov1n"]
[gd_resource type="Resource" load_steps=6 format=3 uid="uid://d3bjre2etov1n"]
[ext_resource type="Texture2D" uid="uid://cvhoq7aubxlmq" path="res://sprites/ui/magnetic_skill_icon.png" id="1_16qcg"]
[ext_resource type="PackedScene" uid="uid://cunyndudjh2he" path="res://objects/player_skills/magnetic_skill.tscn" id="1_er41s"]
[ext_resource type="Script" uid="uid://bya240e627ti6" path="res://scripts/resources/skill_data.gd" id="1_r01oq"]
[ext_resource type="Script" uid="uid://dwb0e05pewcsn" path="res://scripts/Resources/SkillUpgrade.cs" id="3_0j4wg"]
[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="3_htb6q"]
[ext_resource type="Resource" uid="uid://dte14sxesjm3y" path="res://resources/skills/upgrades/magnetic/upgrade_1.tres" id="4_0hjrs"]
[resource]
script = ExtResource("1_r01oq")
name = "MAGNETIC"
description = "MAGNETIC_DESCRIPTION"
node = ExtResource("1_er41s")
config = {
"magnetic_area": NodePath("MagneticArea"),
"magnetic_move_duration": 1.25,
"root": NodePath(".")
}
cost = 70
icon = ExtResource("1_16qcg")
type = 2
is_active = false
level = 1
max_level = 1
script = ExtResource("3_htb6q")
Name = "MAGNETIC"
Description = "MAGNETIC_DESCRIPTION"
Icon = ExtResource("1_16qcg")
IsActive = false
Level = 1
Type = 2
Node = ExtResource("1_er41s")
Upgrades = Array[ExtResource("3_0j4wg")]([ExtResource("4_0hjrs")])