Complete C# rewrite with working game in Editor (#6)
* Refactor collectable components to C# and update resource scripts for consistency * Update resource paths and refactor properties for consistency * Refactor UI components to inherit from Control and update node paths for consistency * Update node paths and group assignments for consistency across scenes * Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling * Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration * Refactor skill components and update resource paths for consistency; enhance skill management in scenes * Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling * Add next level command and refactor player retrieval in GameManager; update scene files for consistency * Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations * Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states * Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions * Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
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@@ -1,9 +1,9 @@
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[gd_resource type="Resource" script_class="StatusEffectDataResource" load_steps=2 format=3 uid="uid://obodgnkhxuhe"]
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[gd_resource type="Resource" load_steps=2 format=3 uid="uid://obodgnkhxuhe"]
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[ext_resource type="Script" uid="uid://cqq2stnfs1doo" path="res://scripts/resources/status_effect_data_resource.gd" id="1_r8ycx"]
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[ext_resource type="Script" uid="uid://pw0pu6gb21y2" path="res://scripts/Resources/StatusEffectDataResource.cs" id="1_8qqd7"]
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[resource]
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script = ExtResource("1_r8ycx")
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effect_type = 1
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duration = 5.0
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damage_per_second = 0.25
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script = ExtResource("1_8qqd7")
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Duration = 5.0
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DamagePerSecond = 0.25
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Type = 1
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@@ -1,9 +1,9 @@
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[gd_resource type="Resource" script_class="StatusEffectDataResource" load_steps=2 format=3 uid="uid://02l4nbnf2aft"]
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[gd_resource type="Resource" load_steps=2 format=3 uid="uid://02l4nbnf2aft"]
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[ext_resource type="Script" uid="uid://cqq2stnfs1doo" path="res://scripts/resources/status_effect_data_resource.gd" id="1_kqthd"]
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[ext_resource type="Script" uid="uid://pw0pu6gb21y2" path="res://scripts/Resources/StatusEffectDataResource.cs" id="1_qjpq2"]
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[resource]
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script = ExtResource("1_kqthd")
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effect_type = 2
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duration = 3.0
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damage_per_second = 0.0
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script = ExtResource("1_qjpq2")
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Duration = 3.0
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DamagePerSecond = 0.0
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Type = 2
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