Complete C# rewrite with working game in Editor (#6)

* Refactor collectable components to C# and update resource scripts for consistency

* Update resource paths and refactor properties for consistency

* Refactor UI components to inherit from Control and update node paths for consistency

* Update node paths and group assignments for consistency across scenes

* Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling

* Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration

* Refactor skill components and update resource paths for consistency; enhance skill management in scenes

* Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling

* Add next level command and refactor player retrieval in GameManager; update scene files for consistency

* Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations

* Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states

* Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions

* Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
This commit is contained in:
2025-08-27 01:12:26 +02:00
committed by GitHub
parent d84f7d1740
commit d786ef4c22
532 changed files with 22009 additions and 6630 deletions

View File

@@ -1,11 +1,10 @@
[gd_resource type="Resource" script_class="ChargeThrowInputResource" load_steps=2 format=3 uid="uid://diuv6pr6a0dup"]
[gd_resource type="Resource" load_steps=2 format=3 uid="uid://diuv6pr6a0dup"]
[ext_resource type="Script" uid="uid://dl1kpll33o6mv" path="res://scripts/resources/charge_throw_input_resource.gd" id="1_6fb6k"]
[ext_resource type="Script" uid="uid://dtpdh4jp51jis" path="res://scripts/Resources/ChargeThrowInputResource.cs" id="1_6fb6k"]
[resource]
script = ExtResource("1_6fb6k")
min_power = 0.5
max_power = 2.0
max_charge_time = 1.5
min_charge_duration = 0.1
metadata/_custom_type_script = "uid://dl1kpll33o6mv"
MinPower = 0.5
MaxPower = 2.0
MaxChargeTime = 2.0
MinChargeDuration = 0.1

View File

@@ -1,6 +1,6 @@
[gd_resource type="Resource" script_class="TapThrowInputResource" load_steps=2 format=3 uid="uid://br84dsfa3ti04"]
[gd_resource type="Resource" load_steps=2 format=3 uid="uid://br84dsfa3ti04"]
[ext_resource type="Script" uid="uid://blvdnsyi287rf" path="res://scripts/resources/tap_throw_input_resource.gd" id="1_c51dp"]
[ext_resource type="Script" uid="uid://cx7ryqxemgs56" path="res://scripts/Resources/TapThrowInputResource.cs" id="1_c51dp"]
[resource]
script = ExtResource("1_c51dp")