Complete C# rewrite with working game in Editor (#6)
* Refactor collectable components to C# and update resource scripts for consistency * Update resource paths and refactor properties for consistency * Refactor UI components to inherit from Control and update node paths for consistency * Update node paths and group assignments for consistency across scenes * Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling * Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration * Refactor skill components and update resource paths for consistency; enhance skill management in scenes * Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling * Add next level command and refactor player retrieval in GameManager; update scene files for consistency * Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations * Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states * Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions * Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
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@@ -1,9 +1,8 @@
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[gd_scene load_steps=27 format=4 uid="uid://chqb11pfoqmeb"]
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[gd_scene load_steps=24 format=4 uid="uid://chqb11pfoqmeb"]
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[ext_resource type="PackedScene" uid="uid://bqi5s710xb1ju" path="res://objects/entities/brick_player.tscn" id="1_wcma7"]
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[ext_resource type="PackedScene" uid="uid://cawlpch2lk3a2" path="res://objects/level/world_environment.tscn" id="2_ot3dy"]
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[ext_resource type="PackedScene" uid="uid://6foggu31cu14" path="res://objects/level/ui_layer.tscn" id="3_cjqhe"]
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[ext_resource type="Resource" uid="uid://dlwkbjw1l33uq" path="res://resources/levels/village/village_2.tres" id="4_h4uvs"]
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[ext_resource type="PackedScene" uid="uid://cywsu7yrtjdog" path="res://objects/level/global_light.tscn" id="4_wykfl"]
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[ext_resource type="PackedScene" uid="uid://cb0mnye1ki5a6" path="res://objects/level/camera_2d.tscn" id="5_8nvkd"]
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[ext_resource type="Script" uid="uid://d23haq52m7ulv" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd" id="6_ono4h"]
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@@ -12,9 +11,7 @@
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[ext_resource type="TileSet" uid="uid://cu2sx7qigrqnv" path="res://resources/tilesets/village/terain.tres" id="9_lqbd7"]
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[ext_resource type="TileSet" uid="uid://bc5a20s6kuy8e" path="res://resources/tilesets/village/entities.tres" id="10_4r26m"]
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[ext_resource type="TileSet" uid="uid://bbppo0irxdmqy" path="res://resources/tilesets/village/foreground.tres" id="11_r0ngp"]
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[ext_resource type="Script" uid="uid://8r1y8elyw7kt" path="res://scripts/console_management.gd" id="12_78lb3"]
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[ext_resource type="TileSet" uid="uid://ccffmjebvuoaj" path="res://resources/tilesets/village/small_foreground.tres" id="13_lc0ll"]
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[ext_resource type="PackedScene" uid="uid://bqom4cm7r18db" path="res://objects/entities/killzone.tscn" id="13_sw2hn"]
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[ext_resource type="PackedScene" uid="uid://12jnkdygpxwc" path="res://objects/entities/exit_level.tscn" id="15_hcsb6"]
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[ext_resource type="PackedScene" uid="uid://d0s2abysa86rq" path="res://objects/entities/child.tscn" id="16_lc0ll"]
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[ext_resource type="PackedScene" uid="uid://to2xnqev0pu1" path="res://objects/entities/cage.tscn" id="17_h4uvs"]
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@@ -62,23 +59,19 @@ ease = 2
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[node name="Brick Player" parent="." instance=ExtResource("1_wcma7")]
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z_index = 1
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[node name="HitParticles" parent="Brick Player" index="27"]
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[node name="HitParticles" parent="Brick Player" index="26"]
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process_material = SubResource("ParticleProcessMaterial_lgb3u")
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[node name="WorldEnvironment" parent="." instance=ExtResource("2_ot3dy")]
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[node name="UI Layer" parent="." instance=ExtResource("3_cjqhe")]
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[node name="HUD" parent="UI Layer" index="0" node_paths=PackedStringArray("player_health")]
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player_health = NodePath("../../Brick Player/HealthComponent")
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[node name="HUD" parent="UI Layer" index="0" node_paths=PackedStringArray("Health")]
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Health = NodePath("../../Brick Player/HealthComponent")
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[node name="DeathScreen" parent="UI Layer" index="1" node_paths=PackedStringArray("nodes_to_disable")]
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current_level = ExtResource("4_h4uvs")
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nodes_to_disable = [NodePath("../../Brick Player")]
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[node name="Marketplace" parent="UI Layer" index="3" node_paths=PackedStringArray("skill_unlocker", "components_to_disable")]
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skill_unlocker = NodePath("../../Brick Player/SkillUnlockerComponent")
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components_to_disable = [NodePath("../../Brick Player")]
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[node name="Marketplace" parent="UI Layer" index="3" node_paths=PackedStringArray("SkillUnlockerComponent", "ComponentsToDisable")]
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SkillUnlockerComponent = NodePath("../../Brick Player/SkillUnlockerComponent")
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ComponentsToDisable = [NodePath("../../Brick Player")]
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[node name="Global Light" parent="." instance=ExtResource("4_wykfl")]
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@@ -124,16 +117,6 @@ tile_set = ExtResource("11_r0ngp")
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tile_map_data = PackedByteArray("AABw/ykAAAABAAAAAABr/ykAAAAAAAAAAABn/ykAAAACAAAAAABl/ykAAAABAAAAAABj/ykAAAACAAAAAABh/ykAAAABAAAAAABa/ykAAAABAAAAAABY/ykAAAACAAAAAABU/ykAAAADAAAAAABP/ykAAAAAAAAAAACD/ykAAAABAAAAAACO/ykAAAACAAAAAACT/ykAAAABAAAAAACV/ykAAAAAAAAAAACa/ykAAAADAAAAAACq/ykAAAACAAAAAACr/ykAAAAAAAAAAADi/wMAAAAAAAAAAADk/wMAAAACAAAAAADp/wMAAAABAAAAAADs/wMAAAAAAAAAAADt/wMAAAABAAAAAADx/wMAAAADAAAAAADy/wMAAAAAAAAAAADz/wMAAAACAAAAAAD0/wMAAAADAAAAAAD5/wMAAAAAAAAAAAD6/wMAAAAAAAAAAAD7/wMAAAABAAAAAAACAAMAAAABAAAAAAAJAAMAAAABAAAAAAANAAMAAAAAAAAAAAAUAAMAAAABAAAAAAAYAAMAAAADAAAAAAAaAAMAAAADAAAAAAAcAAMAAAACAAAAAAAgAAMAAAAAAAAAAAAiAAMAAAACAAAAAAAmAAMAAAADAAAAAAAoAAMAAAAAAAAAAABGAAMAAAADAAAAAABEAAMAAAACAAAAAABCAAMAAAABAAAAAAA8AAMAAAACAAAAAAA3AAMAAAACAAAAAAA0AAMAAAADAAAAAAAxAAMAAAADAAAAAAAwAAMAAAACAAAAAAAfAAMAAAAAAAAAAAATAAMAAAAAAAAAAAASAAMAAAABAAAAAAAOAAMAAAAAAAAAAABWAAUAAAABAAAAAABZAAUAAAADAAAAAABaAAUAAAABAAAAAABkAAUAAAACAAAAAAB1AAUAAAADAAAAAAB2AAUAAAABAAAAAAB/AAUAAAADAAAAAACsAO//AAAAAAAAAACrAO//AAACAAAAAACnAO//AAACAAAAAACgAO//AAABAAAAAACVAO//AAACAAAAAACUAO//AAADAAAAAACTAO//AAACAAAAAACNAO//AAAAAAAAAACxANX/AAABAAAAAACzANX/AAACAAAAAAC7ANX/AAACAAAAAADBANX/AAACAAAAAADDANX/AAABAAAAAADMANX/AAABAAAAAADQANX/AAABAAAAAADXANX/AAABAAAAAADZANX/AAABAAAAAADdANX/AAAAAAAAAADfANX/AAACAAAAAADnANX/AAABAAAAAADoANX/AAACAAAAAACiAJ//AAACAAAAAACcAJ//AAADAAAAAACbAJ//AAAAAAAAAACYAJ//AAADAAAAAACSAJ//AAADAAAAAACJAJ//AAADAAAAAACGAJ//AAABAAAAAACEAJ//AAACAAAAAACAAJ//AAABAAAAAAB/AJ//AAADAAAAAAB9AJ//AAACAAAAAAA=")
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tile_set = ExtResource("13_lc0ll")
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[node name="ConsoleManagement" type="Node" parent="." node_paths=PackedStringArray("player_health", "skill_unlocker", "skill_manager")]
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script = ExtResource("12_78lb3")
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player_health = NodePath("../Brick Player/HealthComponent")
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skill_unlocker = NodePath("../Brick Player/SkillUnlockerComponent")
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skill_manager = NodePath("../Brick Player/SkillManager")
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metadata/_custom_type_script = "uid://8r1y8elyw7kt"
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[node name="Killzone" parent="." instance=ExtResource("13_sw2hn")]
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position = Vector2(170, 582)
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[node name="ExitLevel" parent="." instance=ExtResource("15_hcsb6")]
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position = Vector2(987, -776)
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@@ -175,8 +158,8 @@ position = Vector2(792, -784)
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[node name="Lever" parent="." instance=ExtResource("20_h4uvs")]
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position = Vector2(-231, -776)
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[connection signal="on_death" from="Brick Player/HealthComponent" to="UI Layer/DeathScreen" method="on_player_death"]
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[connection signal="on_death" from="Brick Player/HealthComponent" to="UI Layer/GameOverScreen" method="on_player_death"]
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[connection signal="Death" from="Brick Player/HealthComponent" to="UI Layer/DeathScreen" method="OnPlayerDeath"]
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[connection signal="Death" from="Brick Player/HealthComponent" to="UI Layer/GameOverScreen" method="OnPlayerDeath"]
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[editable path="Brick Player"]
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[editable path="UI Layer"]
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