Complete C# rewrite with working game in Editor (#6)
* Refactor collectable components to C# and update resource scripts for consistency * Update resource paths and refactor properties for consistency * Refactor UI components to inherit from Control and update node paths for consistency * Update node paths and group assignments for consistency across scenes * Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling * Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration * Refactor skill components and update resource paths for consistency; enhance skill management in scenes * Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling * Add next level command and refactor player retrieval in GameManager; update scene files for consistency * Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations * Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states * Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions * Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
This commit is contained in:
@@ -1,11 +1,10 @@
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[gd_scene load_steps=37 format=4 uid="uid://bhad760x3vvco"]
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[gd_scene load_steps=34 format=4 uid="uid://bhad760x3vvco"]
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[ext_resource type="PackedScene" uid="uid://bqi5s710xb1ju" path="res://objects/entities/brick_player.tscn" id="1_k3uyd"]
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[ext_resource type="PackedScene" uid="uid://bon6raeddf3tu" path="res://objects/entities/chaser.tscn" id="1_xraal"]
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[ext_resource type="PackedScene" uid="uid://cawlpch2lk3a2" path="res://objects/level/world_environment.tscn" id="2_a7hm7"]
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[ext_resource type="PackedScene" uid="uid://6foggu31cu14" path="res://objects/level/ui_layer.tscn" id="3_p8wo6"]
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[ext_resource type="PackedScene" uid="uid://cywsu7yrtjdog" path="res://objects/level/global_light.tscn" id="4_0lkg8"]
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[ext_resource type="Resource" uid="uid://cxfei28yu3buh" path="res://resources/levels/village/village_4.tres" id="5_iqtv2"]
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[ext_resource type="PackedScene" uid="uid://cb0mnye1ki5a6" path="res://objects/level/camera_2d.tscn" id="5_yqj3b"]
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[ext_resource type="Script" uid="uid://d23haq52m7ulv" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd" id="6_i5rlu"]
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[ext_resource type="PackedScene" uid="uid://bd51frym6mm7v" path="res://objects/entities/lever.tscn" id="7_1bwe8"]
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@@ -14,8 +13,6 @@
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[ext_resource type="TileSet" uid="uid://cu2sx7qigrqnv" path="res://resources/tilesets/village/terain.tres" id="9_bjo44"]
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[ext_resource type="TileSet" uid="uid://bc5a20s6kuy8e" path="res://resources/tilesets/village/entities.tres" id="10_gg8rp"]
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[ext_resource type="TileSet" uid="uid://bbppo0irxdmqy" path="res://resources/tilesets/village/foreground.tres" id="11_23awj"]
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[ext_resource type="Script" uid="uid://8r1y8elyw7kt" path="res://scripts/console_management.gd" id="12_4o5b1"]
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[ext_resource type="PackedScene" uid="uid://bqom4cm7r18db" path="res://objects/entities/killzone.tscn" id="13_1heob"]
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[ext_resource type="PackedScene" uid="uid://lpovacvt3yyj" path="res://objects/entities/spaceship_enter.tscn" id="14_bajwe"]
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[ext_resource type="PackedScene" uid="uid://d0s2abysa86rq" path="res://objects/entities/child.tscn" id="15_3iocp"]
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[ext_resource type="PackedScene" uid="uid://xp4njljog0x2" path="res://objects/entities/flying_enemy.tscn" id="18_162yw"]
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@@ -115,25 +112,19 @@ texture = SubResource("CanvasTexture_o1yb3")
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[node name="Chaser" parent="." instance=ExtResource("1_xraal")]
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position = Vector2(578.405, 15.8615)
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[node name="ChaseLevelComponent" parent="Chaser" index="0" node_paths=PackedStringArray("chase_target", "phantom_camera")]
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chase_speed = 170.0
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chase_target = NodePath("../../Chase Target")
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phantom_camera = NodePath("../../PhantomCamera2D")
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[node name="ChaseLevelComponent" parent="Chaser" index="0" node_paths=PackedStringArray("ChaseTarget")]
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ChaseTarget = NodePath("../../Chase Target")
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[node name="WorldEnvironment" parent="." instance=ExtResource("2_a7hm7")]
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[node name="UI Layer" parent="." instance=ExtResource("3_p8wo6")]
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[node name="HUD" parent="UI Layer" index="0" node_paths=PackedStringArray("player_health")]
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player_health = NodePath("../../Brick Player/HealthComponent")
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[node name="HUD" parent="UI Layer" index="0" node_paths=PackedStringArray("Health")]
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Health = NodePath("../../Brick Player/HealthComponent")
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[node name="DeathScreen" parent="UI Layer" index="1" node_paths=PackedStringArray("nodes_to_disable")]
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current_level = ExtResource("5_iqtv2")
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nodes_to_disable = [NodePath("../../Brick Player")]
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[node name="Marketplace" parent="UI Layer" index="3" node_paths=PackedStringArray("skill_unlocker", "components_to_disable")]
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skill_unlocker = NodePath("../../Brick Player/SkillUnlockerComponent")
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components_to_disable = [NodePath("../../Brick Player")]
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[node name="Marketplace" parent="UI Layer" index="3" node_paths=PackedStringArray("SkillUnlockerComponent", "ComponentsToDisable")]
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SkillUnlockerComponent = NodePath("../../Brick Player/SkillUnlockerComponent")
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ComponentsToDisable = [NodePath("../../Brick Player")]
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[node name="Global Light" parent="." instance=ExtResource("4_0lkg8")]
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@@ -148,7 +139,8 @@ limit_top = -10000000
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limit_right = 10000000
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limit_bottom = 10000000
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[node name="PhantomCamera2D" type="Node2D" parent="." node_paths=PackedStringArray("follow_target")]
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[node name="PhantomCamera" type="Node2D" parent="." node_paths=PackedStringArray("follow_target")]
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unique_name_in_owner = true
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top_level = true
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script = ExtResource("6_i5rlu")
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follow_mode = 2
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@@ -174,25 +166,12 @@ tile_set = ExtResource("10_gg8rp")
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[node name="Foreground layer" type="TileMapLayer" parent="."]
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tile_set = ExtResource("11_23awj")
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[node name="ConsoleManagement" type="Node" parent="." node_paths=PackedStringArray("player_health", "skill_unlocker", "skill_manager")]
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script = ExtResource("12_4o5b1")
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player_health = NodePath("../Brick Player/HealthComponent")
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skill_unlocker = NodePath("../Brick Player/SkillUnlockerComponent")
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skill_manager = NodePath("../Brick Player/SkillManager")
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metadata/_custom_type_script = "uid://8r1y8elyw7kt"
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[node name="Killzone" parent="." instance=ExtResource("13_1heob")]
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position = Vector2(215, 324)
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[node name="Spaceship Enter" parent="." instance=ExtResource("14_bajwe")]
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position = Vector2(559, 15)
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[node name="Chase Target" type="Marker2D" parent="."]
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position = Vector2(7146.51, 21.1388)
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[node name="Brick Player" parent="." instance=ExtResource("1_k3uyd")]
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[node name="HitParticles" parent="Brick Player" index="27"]
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[node name="HitParticles" parent="Brick Player" index="26"]
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process_material = SubResource("ParticleProcessMaterial_lgb3u")
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[node name="Enemies" type="Node2D" parent="."]
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@@ -204,9 +183,6 @@ metadata/_edit_group_ = true
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[node name="Sprite2D" parent="Enemies/Flying Enemy" index="1"]
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flip_h = true
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[node name="PeriodicShootingComponent" parent="Enemies/Flying Enemy" index="8"]
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shoot_direction = Vector2(-1, 0)
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[node name="HitParticles" parent="Enemies/Flying Enemy" index="15"]
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process_material = SubResource("ParticleProcessMaterial_qxfb0")
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@@ -220,9 +196,6 @@ metadata/_edit_group_ = true
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[node name="Sprite2D" parent="Enemies/Flying Enemy2" index="1"]
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flip_h = true
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[node name="PeriodicShootingComponent" parent="Enemies/Flying Enemy2" index="8"]
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shoot_direction = Vector2(-1, 0)
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[node name="HitParticles" parent="Enemies/Flying Enemy2" index="15"]
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process_material = SubResource("ParticleProcessMaterial_qxfb0")
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@@ -236,9 +209,6 @@ metadata/_edit_group_ = true
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[node name="Sprite2D" parent="Enemies/Flying Enemy3" index="1"]
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flip_h = true
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[node name="PeriodicShootingComponent" parent="Enemies/Flying Enemy3" index="8"]
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shoot_direction = Vector2(-1, 0)
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[node name="HitParticles" parent="Enemies/Flying Enemy3" index="15"]
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process_material = SubResource("ParticleProcessMaterial_qxfb0")
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@@ -252,9 +222,6 @@ metadata/_edit_group_ = true
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[node name="Sprite2D" parent="Enemies/Flying Enemy4" index="1"]
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flip_h = true
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[node name="PeriodicShootingComponent" parent="Enemies/Flying Enemy4" index="8"]
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shoot_direction = Vector2(-1, 0)
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[node name="HitParticles" parent="Enemies/Flying Enemy4" index="15"]
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process_material = SubResource("ParticleProcessMaterial_qxfb0")
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@@ -281,38 +248,38 @@ metadata/_edit_group_ = true
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[node name="Sprite2D" parent="Enemies mid section path/PathFollow2D/Flying Enemy" index="1"]
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flip_h = true
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[node name="PeriodicShootingComponent" parent="Enemies mid section path/PathFollow2D/Flying Enemy" index="8"]
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shoot_direction = Vector2(-1, 0)
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[node name="HitParticles" parent="Enemies mid section path/PathFollow2D/Flying Enemy" index="15"]
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process_material = SubResource("ParticleProcessMaterial_qxfb0")
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[node name="laser spawn point left" parent="Enemies mid section path/PathFollow2D/Flying Enemy" index="19"]
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position = Vector2(-12, -2)
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[node name="Spaceship Enter" parent="." instance=ExtResource("14_bajwe")]
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position = Vector2(559, 15)
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[node name="Spaceship exit" parent="." instance=ExtResource("21_e6jir")]
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position = Vector2(7148, 22)
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[node name="CollisionShape2D" parent="Spaceship exit" index="0"]
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position = Vector2(16.5, -10)
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[connection signal="spaceship_entered" from="Spaceship Enter/SpaceshipEnterComponent" to="Chaser/ChaseLevelComponent" method="on_ship_entered"]
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[connection signal="spaceship_entered" from="Spaceship Enter/SpaceshipEnterComponent" to="Brick Player" method="on_spaceship_entered"]
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[connection signal="spaceship_entered" from="Spaceship Enter/SpaceshipEnterComponent" to="Brick Player/Movements/PlatformMovement" method="on_ship_entered"]
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[connection signal="spaceship_entered" from="Spaceship Enter/SpaceshipEnterComponent" to="Brick Player/ShipShooter" method="on_ship_entered"]
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[connection signal="on_death" from="Brick Player/HealthComponent" to="UI Layer/DeathScreen" method="on_player_death"]
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[connection signal="on_death" from="Brick Player/HealthComponent" to="UI Layer/GameOverScreen" method="on_player_death"]
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[connection signal="spaceship_exited" from="Spaceship exit" to="Chaser/ChaseLevelComponent" method="on_ship_exited"]
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[connection signal="spaceship_exited" from="Spaceship exit" to="Brick Player" method="on_spaceship_exited"]
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[connection signal="spaceship_exited" from="Spaceship exit" to="Brick Player/ShipShooter" method="on_ship_exited"]
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[connection signal="Death" from="Brick Player/HealthComponent" to="UI Layer/DeathScreen" method="OnPlayerDeath"]
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[connection signal="Death" from="Brick Player/HealthComponent" to="UI Layer/GameOverScreen" method="OnPlayerDeath"]
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[connection signal="SpaceshipEntered" from="Spaceship Enter" to="Chaser/ChaseLevelComponent" method="OnShipEntered"]
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[connection signal="SpaceshipEntered" from="Spaceship Enter" to="Brick Player" method="OnSpaceshipEntered"]
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[connection signal="SpaceshipEntered" from="Spaceship Enter" to="Brick Player/Movements/PlatformMovement" method="OnShipEntered"]
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[connection signal="SpaceshipEntered" from="Spaceship Enter" to="Brick Player/ShipShooter" method="OnShipEntered"]
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[connection signal="SpaceshipExit" from="Spaceship exit" to="Chaser/ChaseLevelComponent" method="OnShipExited"]
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[connection signal="SpaceshipExit" from="Spaceship exit" to="Brick Player" method="OnSpaceshipExited"]
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[connection signal="SpaceshipExit" from="Spaceship exit" to="Brick Player/ShipShooter" method="OnShipExited"]
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[editable path="Chaser"]
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[editable path="UI Layer"]
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[editable path="Spaceship Enter"]
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[editable path="Brick Player"]
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[editable path="Enemies/Flying Enemy"]
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[editable path="Enemies/Flying Enemy2"]
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[editable path="Enemies/Flying Enemy3"]
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[editable path="Enemies/Flying Enemy4"]
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[editable path="Enemies mid section path/PathFollow2D/Flying Enemy"]
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[editable path="Spaceship Enter"]
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[editable path="Spaceship exit"]
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