Complete C# rewrite with working game in Editor (#6)

* Refactor collectable components to C# and update resource scripts for consistency

* Update resource paths and refactor properties for consistency

* Refactor UI components to inherit from Control and update node paths for consistency

* Update node paths and group assignments for consistency across scenes

* Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling

* Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration

* Refactor skill components and update resource paths for consistency; enhance skill management in scenes

* Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling

* Add next level command and refactor player retrieval in GameManager; update scene files for consistency

* Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations

* Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states

* Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions

* Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
This commit is contained in:
2025-08-27 01:12:26 +02:00
committed by GitHub
parent d84f7d1740
commit d786ef4c22
532 changed files with 22009 additions and 6630 deletions

View File

@@ -8,14 +8,16 @@
[node name="Main menu" type="CanvasLayer"]
[node name="MainMenu" parent="." node_paths=PackedStringArray("settings_control", "credits_control") instance=ExtResource("1_ekxnf")]
settings_control = NodePath("../Settings menu")
credits_control = NodePath("../Credits")
[node name="MainMenu" parent="." node_paths=PackedStringArray("SettingsControl", "CreditsControl") instance=ExtResource("1_ekxnf")]
SettingsControl = NodePath("../Settings menu")
CreditsControl = NodePath("../Credits")
[node name="Settings menu" parent="." node_paths=PackedStringArray("input_settings", "audio_settings") instance=ExtResource("2_bqqt6")]
[node name="Settings menu" parent="." node_paths=PackedStringArray("InputSettingsControl", "AudioSettingsControl", "DisplaySettingsControl", "GameplaySettingsControl") instance=ExtResource("2_bqqt6")]
visible = false
input_settings = NodePath("../Input Settings")
audio_settings = NodePath("../Audio settings")
InputSettingsControl = NodePath("../Input Settings")
AudioSettingsControl = NodePath("../Audio settings")
DisplaySettingsControl = NodePath("../Display Settings")
GameplaySettingsControl = NodePath("../Gameplay Settings")
[node name="Credits" parent="." instance=ExtResource("3_bqqt6")]
visible = false
@@ -25,3 +27,15 @@ visible = false
[node name="Input Settings" parent="." instance=ExtResource("5_rtw2f")]
visible = false
[node name="Gameplay Settings" type="Control" parent="."]
layout_mode = 3
anchors_preset = 0
offset_right = 40.0
offset_bottom = 40.0
[node name="Display Settings" type="Control" parent="."]
layout_mode = 3
anchors_preset = 0
offset_right = 40.0
offset_bottom = 40.0