Complete C# rewrite with working game in Editor (#6)
* Refactor collectable components to C# and update resource scripts for consistency * Update resource paths and refactor properties for consistency * Refactor UI components to inherit from Control and update node paths for consistency * Update node paths and group assignments for consistency across scenes * Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling * Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration * Refactor skill components and update resource paths for consistency; enhance skill management in scenes * Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling * Add next level command and refactor player retrieval in GameManager; update scene files for consistency * Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations * Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states * Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions * Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
This commit is contained in:
12
scripts/Resources/SkillUpgrade.cs
Normal file
12
scripts/Resources/SkillUpgrade.cs
Normal file
@@ -0,0 +1,12 @@
|
||||
using Godot;
|
||||
using Godot.Collections;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.Resources;
|
||||
|
||||
[GlobalClass]
|
||||
public partial class SkillUpgrade : Resource
|
||||
{
|
||||
[Export] public int Cost { get; set; } = 50;
|
||||
[Export(PropertyHint.MultilineText)] public string Description { get; set; } = "Upgrade Description";
|
||||
[Export] public Dictionary<string, Variant> Properties { get; set; } = new();
|
||||
}
|
Reference in New Issue
Block a user