Complete C# rewrite with working game in Editor (#6)
* Refactor collectable components to C# and update resource scripts for consistency * Update resource paths and refactor properties for consistency * Refactor UI components to inherit from Control and update node paths for consistency * Update node paths and group assignments for consistency across scenes * Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling * Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration * Refactor skill components and update resource paths for consistency; enhance skill management in scenes * Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling * Add next level command and refactor player retrieval in GameManager; update scene files for consistency * Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations * Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states * Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions * Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
This commit is contained in:
@@ -2,7 +2,7 @@ using Godot;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.components;
|
||||
|
||||
public partial class ProjectileInitParams
|
||||
public class ProjectileInitParams
|
||||
{
|
||||
public Vector2 Position { get; set; } = Vector2.Zero;
|
||||
public Vector2 Direction { get; set; } = Vector2.Right;
|
||||
@@ -20,7 +20,7 @@ public partial class ProjectileInitComponent : Node
|
||||
var direction = p.Direction;
|
||||
var rotation = p.Rotation;
|
||||
var power = p.PowerMultiplier;
|
||||
|
||||
|
||||
if (Owner is Node2D root)
|
||||
{
|
||||
root.GlobalPosition = position;
|
||||
|
Reference in New Issue
Block a user