Csharp rewrite (#4)
* Implement BeamComponent in C# and enhance marketplace button functionality * Add core game components including ConfigFileHandler, GameManager, SaveSystem, and UIManager * cleanup * Add new components: CanPickUpComponent, CollapsableComponent, DestroyableComponent, EffectInflictorComponent, StatusEffectComponent, and StatusEffectDataResource * Add new components: EnemyDeathComponent, EnemyWaveTriggerComponent, and ExitDoorComponent * Add new components: ExplosiveComponent, FadeAwayComponent, FireEffectComponent, FlipComponent, GravityMotionComponent, LaunchComponent, and update PlatformMovement with LastDirection property * Add new components: HealComponent, HitComponent, HomingMissileMotionComponent, LeverComponent, and TriggerLeverComponent * Refactor GameManager session state handling and add new components: CanBeLaunchedComponent, IceEffectComponent, JumpPadComponent, KillPlayerOutOfScreenComponent, KnockbackComponent, LifetimeComponent, MagneticSkillComponent, OutOfScreenComponent, PeriodicShootingComponent, PlayerDeathComponent, ProgressiveDamageComponent, ProjectileComponent, ProjectileInitComponent, RequirementComponent, ScoreComponent, ShipMovementComponent, ShipShooterComponent, and SideToSideMovementComponent * Add new components: CannotStompComponent, SkillUnlockedComponent, SpaceshipEnterComponent, SpaceshipExitComponent, SpinComponent, StompDamageComponent, StraightMotionComponent, TerrainHitFx, TooltipComponent, TrailComponent, and UnlockOnRequirementComponent * Add new components: BrickThrowComponent, BulletComponent, CageComponent, ChaseLevelComponent, CleanupComponent, and ThrowInputResource classes; implement game saving and loading logic in SaveSystem * Add audio settings management and platform movement component * Add ChargeProgressBar, Credits, and GameOverScreen components for UI management * Add UID files for ConfigFileHandler, GameManager, SaveSystem, and UIManager components * Add README.md file with game description and features; include project license and contribution guidelines * Add Hud component for UI management; display health, coins, and lives * Add MainMenu and Marketplace components; implement game management and skill unlocking features * Add PauseMenu, SettingsMenu, and SkillButton components; enhance game management and UI functionality
This commit is contained in:
67
scripts/UI/MainMenu.cs
Normal file
67
scripts/UI/MainMenu.cs
Normal file
@@ -0,0 +1,67 @@
|
||||
using Godot;
|
||||
using Mr.BrickAdventures.Autoloads;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.UI;
|
||||
|
||||
public partial class MainMenu : Node
|
||||
{
|
||||
[Export] public Control MainMenuControl { get; set; }
|
||||
[Export] public Button NewGameButton { get; set; }
|
||||
[Export] public Button ContinueButton { get; set; }
|
||||
[Export] public Button SettingsButton { get; set; }
|
||||
[Export] public Button CreditsButton { get; set; }
|
||||
[Export] public Button ExitButton { get; set; }
|
||||
[Export] public Label VersionLabel { get; set; }
|
||||
[Export] public Control SettingsControl { get; set; }
|
||||
[Export] public Control CreditsControl { get; set; }
|
||||
|
||||
private SaveSystem _saveSystem;
|
||||
private GameManager _gameManager;
|
||||
private UIManager _uiManager;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_saveSystem = GetNode<SaveSystem>("/root/SaveSystem");
|
||||
_gameManager = GetNode<GameManager>("/root/GameManager");
|
||||
_uiManager = GetNode<UIManager>("/root/UIManager");
|
||||
|
||||
NewGameButton.Pressed += OnNewGamePressed;
|
||||
ContinueButton.Pressed += OnContinuePressed;
|
||||
SettingsButton.Pressed += OnSettingsPressed;
|
||||
CreditsButton.Pressed += OnCreditsPressed;
|
||||
ExitButton.Pressed += OnExitPressed;
|
||||
|
||||
VersionLabel.Text = $"v. {ProjectSettings.GetSetting("application/config/version")}";
|
||||
ContinueButton.Disabled = !_saveSystem.CheckSaveExists();
|
||||
|
||||
if (_saveSystem.CheckSaveExists())
|
||||
ContinueButton.GrabFocus();
|
||||
else
|
||||
NewGameButton.GrabFocus();
|
||||
}
|
||||
|
||||
private void OnExitPressed()
|
||||
{
|
||||
_gameManager.QuitGame();
|
||||
}
|
||||
|
||||
private void OnCreditsPressed()
|
||||
{
|
||||
_uiManager.PushScreen(CreditsControl);
|
||||
}
|
||||
|
||||
private void OnSettingsPressed()
|
||||
{
|
||||
_uiManager.PushScreen(SettingsControl);
|
||||
}
|
||||
|
||||
private void OnContinuePressed()
|
||||
{
|
||||
_gameManager.ContinueGame();
|
||||
}
|
||||
|
||||
private void OnNewGamePressed()
|
||||
{
|
||||
_gameManager.StartNewGame();
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user