Csharp rewrite (#4)

* Implement BeamComponent in C# and enhance marketplace button functionality

* Add core game components including ConfigFileHandler, GameManager, SaveSystem, and UIManager

* cleanup

* Add new components: CanPickUpComponent, CollapsableComponent, DestroyableComponent, EffectInflictorComponent, StatusEffectComponent, and StatusEffectDataResource

* Add new components: EnemyDeathComponent, EnemyWaveTriggerComponent, and ExitDoorComponent

* Add new components: ExplosiveComponent, FadeAwayComponent, FireEffectComponent, FlipComponent, GravityMotionComponent, LaunchComponent, and update PlatformMovement with LastDirection property

* Add new components: HealComponent, HitComponent, HomingMissileMotionComponent, LeverComponent, and TriggerLeverComponent

* Refactor GameManager session state handling and add new components: CanBeLaunchedComponent, IceEffectComponent, JumpPadComponent, KillPlayerOutOfScreenComponent, KnockbackComponent, LifetimeComponent, MagneticSkillComponent, OutOfScreenComponent, PeriodicShootingComponent, PlayerDeathComponent, ProgressiveDamageComponent, ProjectileComponent, ProjectileInitComponent, RequirementComponent, ScoreComponent, ShipMovementComponent, ShipShooterComponent, and SideToSideMovementComponent

* Add new components: CannotStompComponent, SkillUnlockedComponent, SpaceshipEnterComponent, SpaceshipExitComponent, SpinComponent, StompDamageComponent, StraightMotionComponent, TerrainHitFx, TooltipComponent, TrailComponent, and UnlockOnRequirementComponent

* Add new components: BrickThrowComponent, BulletComponent, CageComponent, ChaseLevelComponent, CleanupComponent, and ThrowInputResource classes; implement game saving and loading logic in SaveSystem

* Add audio settings management and platform movement component

* Add ChargeProgressBar, Credits, and GameOverScreen components for UI management

* Add UID files for ConfigFileHandler, GameManager, SaveSystem, and UIManager components

* Add README.md file with game description and features; include project license and contribution guidelines

* Add Hud component for UI management; display health, coins, and lives

* Add MainMenu and Marketplace components; implement game management and skill unlocking features

* Add PauseMenu, SettingsMenu, and SkillButton components; enhance game management and UI functionality
This commit is contained in:
2025-08-15 00:45:57 +02:00
committed by GitHub
parent 2ad0fe26d2
commit d84f7d1740
188 changed files with 4774 additions and 18 deletions

View File

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using Godot;
namespace Mr.BrickAdventures.scripts.components;
public partial class HitComponent : Node
{
[Export] public Sprite2D Sprite { get; set; }
[Export] public HealthComponent Health { get; set; }
[Export] public float HitDuration { get; set; } = 0.1f;
[Export] public GpuParticles2D HitFx { get; set; }
[Export] public bool FlashMode { get; set; } = true;
public override void _Ready()
{
if (Health != null)
{
Health.HealthChanged += OnHealthChange;
Health.Death += OnDeath;
}
if (Sprite == null)
{
GD.PushError("HitComponent: Sprite is null");
return;
}
if (Sprite.Material != null && FlashMode)
{
Sprite.Material = (Material)Sprite.Material.Duplicate();
}
}
private void Activate()
{
if (!FlashMode) return;
Sprite.SetInstanceShaderParameter("enabled", true);
}
private void Deactivate()
{
if (!FlashMode) return;
Sprite.SetInstanceShaderParameter("enabled", false);
}
private async void OnHealthChange(float delta, float totalHealth)
{
if (!(delta < 0f)) return;
Activate();
await ToSignal(GetTree().CreateTimer(HitDuration), Timer.SignalName.Timeout);
Deactivate();
if (totalHealth > 0f && delta < 0f)
{
HandleHitFx();
}
}
private async void OnDeath()
{
Activate();
await ToSignal(GetTree().CreateTimer(HitDuration), Timer.SignalName.Timeout);
Deactivate();
}
private void HandleHitFx()
{
if (HitFx == null) return;
HitFx.Restart();
HitFx.Emitting = true;
}
}