Csharp rewrite (#4)
* Implement BeamComponent in C# and enhance marketplace button functionality * Add core game components including ConfigFileHandler, GameManager, SaveSystem, and UIManager * cleanup * Add new components: CanPickUpComponent, CollapsableComponent, DestroyableComponent, EffectInflictorComponent, StatusEffectComponent, and StatusEffectDataResource * Add new components: EnemyDeathComponent, EnemyWaveTriggerComponent, and ExitDoorComponent * Add new components: ExplosiveComponent, FadeAwayComponent, FireEffectComponent, FlipComponent, GravityMotionComponent, LaunchComponent, and update PlatformMovement with LastDirection property * Add new components: HealComponent, HitComponent, HomingMissileMotionComponent, LeverComponent, and TriggerLeverComponent * Refactor GameManager session state handling and add new components: CanBeLaunchedComponent, IceEffectComponent, JumpPadComponent, KillPlayerOutOfScreenComponent, KnockbackComponent, LifetimeComponent, MagneticSkillComponent, OutOfScreenComponent, PeriodicShootingComponent, PlayerDeathComponent, ProgressiveDamageComponent, ProjectileComponent, ProjectileInitComponent, RequirementComponent, ScoreComponent, ShipMovementComponent, ShipShooterComponent, and SideToSideMovementComponent * Add new components: CannotStompComponent, SkillUnlockedComponent, SpaceshipEnterComponent, SpaceshipExitComponent, SpinComponent, StompDamageComponent, StraightMotionComponent, TerrainHitFx, TooltipComponent, TrailComponent, and UnlockOnRequirementComponent * Add new components: BrickThrowComponent, BulletComponent, CageComponent, ChaseLevelComponent, CleanupComponent, and ThrowInputResource classes; implement game saving and loading logic in SaveSystem * Add audio settings management and platform movement component * Add ChargeProgressBar, Credits, and GameOverScreen components for UI management * Add UID files for ConfigFileHandler, GameManager, SaveSystem, and UIManager components * Add README.md file with game description and features; include project license and contribution guidelines * Add Hud component for UI management; display health, coins, and lives * Add MainMenu and Marketplace components; implement game management and skill unlocking features * Add PauseMenu, SettingsMenu, and SkillButton components; enhance game management and UI functionality
This commit is contained in:
39
scripts/components/JumpPadComponent.cs
Normal file
39
scripts/components/JumpPadComponent.cs
Normal file
@@ -0,0 +1,39 @@
|
||||
using System.Threading.Tasks;
|
||||
using Godot;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.components;
|
||||
|
||||
public partial class JumpPadComponent : Node
|
||||
{
|
||||
[Export] public float JumpForce { get; set; } = 10f;
|
||||
[Export] public Area2D Area { get; set; }
|
||||
[Export] public Sprite2D Sprite { get; set; }
|
||||
[Export] public int StartAnimationIndex { get; set; } = 0;
|
||||
[Export] public float AnimationDuration { get; set; } = 0.5f;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
Area.BodyEntered += OnBodyEntered;
|
||||
}
|
||||
|
||||
private void OnBodyEntered(Node2D body)
|
||||
{
|
||||
var canBeLaunched = body.GetNodeOrNull<CanBeLaunchedComponent>("CanBeLaunchedComponent");
|
||||
if (canBeLaunched == null) return;
|
||||
|
||||
if (body is not PlayerController { CurrentMovement: PlatformMovementComponent movement }) return;
|
||||
_ = HandleLaunchPadAnimation();
|
||||
movement.Body.Velocity = new Vector2(movement.Body.Velocity.X, -JumpForce);
|
||||
movement.JumpSfx?.Play();
|
||||
}
|
||||
|
||||
private async Task HandleLaunchPadAnimation()
|
||||
{
|
||||
if (Sprite == null) return;
|
||||
|
||||
var timer = GetTree().CreateTimer(AnimationDuration);
|
||||
Sprite.Frame = StartAnimationIndex + 1;
|
||||
await ToSignal(timer, Timer.SignalName.Timeout);
|
||||
Sprite.Frame = StartAnimationIndex;
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user