Csharp rewrite (#4)
* Implement BeamComponent in C# and enhance marketplace button functionality * Add core game components including ConfigFileHandler, GameManager, SaveSystem, and UIManager * cleanup * Add new components: CanPickUpComponent, CollapsableComponent, DestroyableComponent, EffectInflictorComponent, StatusEffectComponent, and StatusEffectDataResource * Add new components: EnemyDeathComponent, EnemyWaveTriggerComponent, and ExitDoorComponent * Add new components: ExplosiveComponent, FadeAwayComponent, FireEffectComponent, FlipComponent, GravityMotionComponent, LaunchComponent, and update PlatformMovement with LastDirection property * Add new components: HealComponent, HitComponent, HomingMissileMotionComponent, LeverComponent, and TriggerLeverComponent * Refactor GameManager session state handling and add new components: CanBeLaunchedComponent, IceEffectComponent, JumpPadComponent, KillPlayerOutOfScreenComponent, KnockbackComponent, LifetimeComponent, MagneticSkillComponent, OutOfScreenComponent, PeriodicShootingComponent, PlayerDeathComponent, ProgressiveDamageComponent, ProjectileComponent, ProjectileInitComponent, RequirementComponent, ScoreComponent, ShipMovementComponent, ShipShooterComponent, and SideToSideMovementComponent * Add new components: CannotStompComponent, SkillUnlockedComponent, SpaceshipEnterComponent, SpaceshipExitComponent, SpinComponent, StompDamageComponent, StraightMotionComponent, TerrainHitFx, TooltipComponent, TrailComponent, and UnlockOnRequirementComponent * Add new components: BrickThrowComponent, BulletComponent, CageComponent, ChaseLevelComponent, CleanupComponent, and ThrowInputResource classes; implement game saving and loading logic in SaveSystem * Add audio settings management and platform movement component * Add ChargeProgressBar, Credits, and GameOverScreen components for UI management * Add UID files for ConfigFileHandler, GameManager, SaveSystem, and UIManager components * Add README.md file with game description and features; include project license and contribution guidelines * Add Hud component for UI management; display health, coins, and lives * Add MainMenu and Marketplace components; implement game management and skill unlocking features * Add PauseMenu, SettingsMenu, and SkillButton components; enhance game management and UI functionality
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42
scripts/components/ScoreComponent.cs
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42
scripts/components/ScoreComponent.cs
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using Godot;
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using Mr.BrickAdventures.Autoloads;
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using Mr.BrickAdventures.scripts.Resources;
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namespace Mr.BrickAdventures.scripts.components;
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public partial class ScoreComponent : Node
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{
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private GameManager _gameManager;
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private const string CoinsGroupName = "Coins";
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public override async void _Ready()
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{
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await ToSignal(GetTree(), SceneTree.SignalName.ProcessFrame);
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_gameManager = GetNode<GameManager>("/root/GameManager");
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if (_gameManager == null)
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{
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GD.PrintErr("GameManager not found in the scene tree.");
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return;
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}
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var coins = GetTree().GetNodesInGroup("Coins");
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foreach (var coin in coins)
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{
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var c = coin.GetNodeOrNull<CollectableComponent>("CollectableComponent");
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if (c != null)
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{
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c.Collected += OnCollected;
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}
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}
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}
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private void OnCollected(Variant amount, CollectableType type, Node2D body)
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{
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if (type != CollectableType.Coin) return;
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var coinAmount = amount.As<int>();
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var currentCoins = (int)_gameManager.CurrentSessionState["coins_collected"];
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_gameManager.CurrentSessionState["coins_collected"] = currentCoins + coinAmount;
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}
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}
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