Refactor enemy and shooting components to improve bullet spawn logic and adjust enemy size

This commit is contained in:
2025-04-26 03:17:42 +02:00
parent f01645c094
commit d95176fba0
25 changed files with 439 additions and 83 deletions

View File

@@ -21,7 +21,6 @@ shape = SubResource("RectangleShape2D_dj5g5")
[node name="Root" type="Node2D" parent="."]
[node name="Body" type="Node2D" parent="Root"]
scale = Vector2(0.5, 0.5)
[node name="Base" type="Sprite2D" parent="Root/Body"]
texture = ExtResource("1_jcisc")
@@ -37,7 +36,7 @@ texture = ExtResource("3_k41y7")
hframes = 2
[node name="Sprite2D" type="Sprite2D" parent="Root"]
position = Vector2(6, 1)
position = Vector2(3, 1)
rotation = 0.785398
texture = ExtResource("4_vq1oq")