Refactor enemy and shooting components to improve bullet spawn logic and adjust enemy size
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@@ -21,7 +21,6 @@ shape = SubResource("RectangleShape2D_dj5g5")
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[node name="Root" type="Node2D" parent="."]
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[node name="Body" type="Node2D" parent="Root"]
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scale = Vector2(0.5, 0.5)
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[node name="Base" type="Sprite2D" parent="Root/Body"]
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texture = ExtResource("1_jcisc")
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@@ -37,7 +36,7 @@ texture = ExtResource("3_k41y7")
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hframes = 2
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[node name="Sprite2D" type="Sprite2D" parent="Root"]
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position = Vector2(6, 1)
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position = Vector2(3, 1)
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rotation = 0.785398
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texture = ExtResource("4_vq1oq")
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