Add FootstepGfx and JumpGfxComponent; implement particle effects for footsteps and jumps

This commit is contained in:
2025-09-13 05:19:37 +02:00
parent dfc9201f62
commit db2a090acc
15 changed files with 488 additions and 3 deletions

View File

@@ -0,0 +1,39 @@
[gd_scene load_steps=6 format=3 uid="uid://qo2ngbnkix85"]
[sub_resource type="Gradient" id="Gradient_qxp43"]
offsets = PackedFloat32Array(0, 0.289256, 0.790634)
colors = PackedColorArray(0.635294, 1, 0.952941, 1, 0.380392, 0.827451, 0.890196, 1, 0.188235, 0.317647, 0.509804, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_1jx8o"]
gradient = SubResource("Gradient_qxp43")
use_hdr = true
[sub_resource type="Curve" id="Curve_8fwqm"]
_data = [Vector2(0.251928, 1), 0.0, -3.43942, 0, 0, Vector2(1, 0.340954), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_365fl"]
curve = SubResource("Curve_8fwqm")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_wfuta"]
particle_flag_disable_z = true
emission_shape = 3
emission_box_extents = Vector3(10, 1, 1)
angle_min = -45.0
angle_max = 45.0
direction = Vector3(0, 1, 0)
spread = 15.0
initial_velocity_min = 5.0
initial_velocity_max = 10.0
gravity = Vector3(0, 98, 0)
scale_curve = SubResource("CurveTexture_365fl")
color_ramp = SubResource("GradientTexture1D_1jx8o")
[node name="BounceGFX" type="GPUParticles2D"]
emitting = false
amount = 52
one_shot = true
explosiveness = 1.0
fixed_fps = 24
collision_base_size = 3.32
process_material = SubResource("ParticleProcessMaterial_wfuta")